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  1. #1
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Valic View Post
    We just need the originals, and the volume on the explosions alone raised, no actual replacements or changes were necessary.
    Raising the volume of the explosions would require that they remix (i.e. remake) the Gunbreaker's actions' soundbites. Individual sound effects don't have a volume slider that can adjust in the game. Modifying the sound effects requires that they use other software rather than just changing various values in the game's code.
    (0)

  2. #2
    Player
    Arsthan's Avatar
    Join Date
    Jun 2019
    Posts
    28
    Character
    Lythan Rhae
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    Raising the volume of the explosions would require that they remix (i.e. remake) the Gunbreaker's actions' soundbites. Individual sound effects don't have a volume slider that can adjust in the game. Modifying the sound effects requires that they use other software rather than just changing various values in the game's code.
    I'd like to point out that this is not an issue at all. I checked the SFX files themselves and found out that skills do not have 1 sound file. For example: Burst Strike is made out of 2 files, the slashing one and the explosion. It took quite a long time to find the correct files as they aren't called after the skills they're linked to. Funnily enough, most healing skills have 2 sound files as well, each having a different effect. It'd seem that the game just overlays multiple SFX files when a skill is used.

    This might seem like "Why the heck would they split the SFXs up into different files?" but it's actually pretty clever. It lets them adjust volumes of individual things if needed. Or change specific effects that sound off while keeping others in tact.

    As for why I know this: I very much tried to mod the old sound files back into the game, just to find out that the modding tools we currently have are absolute garbage aside for modding models and textures. While technically possible to mod sound files, currently there's no tool that would allow this.

    So they didn't even need to remake all sound effects. They could have just remade the explosion SFX files, which let's be honest, would take some work but far from a lot.
    (4)
    Last edited by Arsthan; 09-01-2019 at 01:46 AM.

  3. #3
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Quote Originally Posted by Arsthan View Post
    I'd like to point out that this is not an issue at all. I checked the SFX files themselves and found out that skills do not have 1 sound file. For example: Burst Strike is made out of 2 files, the slashing one and the explosion. It took quite a long time to find the correct files as they aren't called after the skills they're linked to. Funnily enough, most healing skills have 2 sound files as well, each having a different effect. It'd seem that the game just overlays multiple SFX files when a skill is used.
    That may be due to one sound file being for the originator and 1 for the target. One sound is for the entity using the action and the other would be the "hit" result.
    (0)

  4. #4
    Player
    Arsthan's Avatar
    Join Date
    Jun 2019
    Posts
    28
    Character
    Lythan Rhae
    World
    Odin
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Ultimatecalibur View Post
    That may be due to one sound file being for the originator and 1 for the target. One sound is for the entity using the action and the other would be the "hit" result.
    Not likely, since there are even skills with more than 2 files. Some skills have only one file. So again, most likely they overlay multiple SFXs to create the correct sound they're looking for. I don't quite remember this one, but I believe Benediction for example has 3 SFXs, all different sounds but if you play them together, you notice it'll sound like the actual skill.

    As for why I don't think your theory is correct, the SFXs play even without a target if you used the skill previously and then go into /gpose.
    (0)

  5. #5
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Arsthan View Post
    Not likely, since there are even skills with more than 2 files. Some skills have only one file. So again, most likely they overlay multiple SFXs to create the correct sound they're looking for. I don't quite remember this one, but I believe Benediction for example has 3 SFXs, all different sounds but if you play them together, you notice it'll sound like the actual skill.

    As for why I don't think your theory is correct, the SFXs play even without a target if you used the skill previously and then go into /gpose.
    Things target the 'camera'.
    (1)