i still have no idea about what's wrong with GNB sound effect, is something about Headphones? ( because mine broke, i'm using a sound box ).
i still have no idea about what's wrong with GNB sound effect, is something about Headphones? ( because mine broke, i'm using a sound box ).
It sounds prominently like a blunt weapon when in combat such as a dungeon or raid. Keen Edge has a "wack" or "thwack" sound on the end of the animation, Brutal Shell has a "puon" or "bun" sound for both hits, and Solid Barrel has both of those in each of its hits. Before 5.01, in combat the most prominent sounds that sticks out was a slicing sound effect similar to, though not exactly, what the powder combo has now and a gun fire sound on the end of some animations.
Also coincidentally Solid Barrel's SE is similar to the sound effects of a skill used by the Dwarven Automatons on Northern Kholusia, that skill name in English is "Bludgeon".
Edit: Quick Clarification, prominent sound is the sound that you are very much guaranteed to hear in the mix of all the action and music. For example, Dargoons full thrusts, if you are the Dragoon or near one, you will hear what sounds like a jet passing by. For Samurais, its their slicing sound effect, same for Ninjas with daggers albit lighter or Ninjitsu. In the case of Spell casters, its a bit different since the sound is centered around spells and where those spells land, but you will nonetheless hear a distinct crack of thunder, an explosion of fire, or which ever healing sound that healers make when they use their spells.
These prominent sounds add to the feel of the gameplay in the form of satisfaction that says, this job is here or nearby, is doing a certain action and can be recognized as so.
Last edited by Yin111; 08-30-2019 at 09:01 AM.
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