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  1. #21
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ultimatecalibur View Post
    I'm trying to point out that doing so (and tuning it to sound good) is nearly as much work as making new sound effects which is why they didn't have a new set for either patch 5.05 or 5.08. The audio team having the release sound set and reserve sound set to change to in 5.01 took a fair amount of work even if they can easily rebuild the sound effects from preexisting sound libraries. It is not a question of "Can it be done?" It is a question of "How much time will it take while doing other audio stuff as well?"

    Turning up the volume on the explosion sounds is much easier said than done and we were likely spoiled a bit by them having an already prepared alternate sound set for Gunbreaker. 5.01 sound changes were an anomaly and most future sound effect changes are likely to happen during major patches rather than minor ones.
    I wouldn't think it would take much time to do if you had already set resources available, organized together, as they had them prior to ShB's release, to take said resources and adjust minor bits in each one. I'll give you credit for giving me hope, but it's honestly not that hard as far as my comment is going. I could record a shoe slapping a door, and a michael bay explosion right now, and mash them together.. then upload it. What's that? The explosion isn't loud enough? Np, I'll take the explosion I recorded earlier and up that in the software I used to put the sounds together, then I'll put the sound of a shoe slapping a door and the newly raised volume explosion together again like I did before, and now upload that. Now this is a bit simplified of course because there's multiple skills that need this done, and more layers to each sound than just 2... But if you get my point, they HAVE preset resources saved and organized, they could jut take what they had, adjust a small portion, and then upload the fixed versions... Not brand new sounds or anything extreme. Literally take a resource you already have, adjust a hair in it, and put it back together like you originally did in the beginning. It'd be like taking a lego sculpture in half, taking out a blue lego for a yellow one, and then putting the half of the sculpture back. It isn't that difficult if they just keep using the resources/sounds they began with.

    Quote Originally Posted by DRKoftheAzure View Post
    My sound setup is perfectly fine, but ever since they changed the GNB SFX, the sound quality on GNB is DEFINITELY WENT DOWN. And camera distance doesn't do anything to sound effects that are in hearing distance of the character that I play as. I don't know what in-game sound settings you are looking at, but I don't see what you're talking in the game options for sound when it comes to camera distance and sound effects. Because I picked up GNB at launch and got it all the way to 80 and never had a problem with it until the changed the SFX.
    Quality? Yes, volume? Definitely no.
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    Last edited by Valic; 08-31-2019 at 06:38 PM.