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  1. #1
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I dunno why you are complaining when they specifically said that this mini patch would ONLY address NIN, SAM and SMN in the LL. If you wanna cry over the GNB sounds, please wait till after 5.1 patch when the majority of job changes will happen next. Yes, the main combo's sounds on ShB launch were better, but I'm sure the devs have more stuff to handle that solely focusing on the GNB sounds.
    (5)

  2. #2
    Player
    Cetek14's Avatar
    Join Date
    Mar 2016
    Location
    Ul'Dah
    Posts
    385
    Character
    Claire Oreiro
    World
    Lich
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    I dunno why you are complaining when they specifically said that this mini patch would ONLY address NIN, SAM and SMN in the LL. If you wanna cry over the GNB sounds, please wait till after 5.1 patch when the majority of job changes will happen next. Yes, the main combo's sounds on ShB launch were better, but I'm sure the devs have more stuff to handle that solely focusing on the GNB sounds.
    If they destroyed it instantly for no reason, we expect instant fix. Their idleness is an insult, and we will not ignore it.
    (14)

  3. #3
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cetek14 View Post
    If they destroyed it instantly for no reason, we expect instant fix. Their idleness is an insult, and we will not ignore it.
    LOL chill, they will most likely fix it in 5.1, they have had bigger concerns with balancing other jobs than dealing with minor issues such as sound effects. It doesn't stop your ability to play the job. There are at least 20 post like this where people cry like little babies about, yes the sounds aren't as good as they were, but again they've had more important things to deal with. And the devs don't have to instantly fix it, just because you demand it to be done so. I've seen posts complain prior asking for more oomph and there seemed to be some mishap along the way, but just be patient GNB isn't the only job in the game with issues.
    (8)
    Last edited by aodhan_ofinnegain; 08-29-2019 at 10:36 PM. Reason: grammar

  4. #4
    Player
    Jybril's Avatar
    Join Date
    Jul 2017
    Posts
    1,116
    Character
    Junpei Iorii
    World
    Sargatanas
    Main Class
    White Mage Lv 60
    Quote Originally Posted by aodhan_ofinnegain View Post
    I dunno why you are complaining when they specifically said that this mini patch would ONLY address NIN, SAM and SMN in the LL. If you wanna cry over the GNB sounds, please wait till after 5.1 patch when the majority of job changes will happen next. Yes, the main combo's sounds on ShB launch were better, but I'm sure the devs have more stuff to handle that solely focusing on the GNB sounds.
    Also a matter of "Don't fix what's not broken."
    Annnnd they did that here, for no reason.
    (6)

  5. #5
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Jybril View Post
    Also a matter of "Don't fix what's not broken."
    Annnnd they did that here, for no reason.
    Except there was complaints about the GNB sounds which most likely, there was a second set ready as a backup just in case, but again, if you actually put some thought into what actually happens in the dev team, and ALL the new content they have for us in 5.1 (it's a massive amount of content) and not to mention iirc Soken and his team are working on their next album to finish off as well as the devs most likely took some well earned rest. They most likely haven't had the time to actually do anything about the sounds when everyone started crying over sfx. So many people sound entitled for some reason, and don't have a basic level of patience to wait for 5.1 when they will probably adjust the sounds with other job adjustments.
    (0)

  6. #6
    Player
    Valic's Avatar
    Join Date
    Jun 2017
    Posts
    720
    Character
    Venan Rehw-dvre
    World
    Mateus
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by aodhan_ofinnegain View Post
    Except there was complaints about the GNB sounds which most likely, there was a second set ready as a backup just in case, but again, if you actually put some thought into what actually happens in the dev team, and ALL the new content they have for us in 5.1 (it's a massive amount of content) and not to mention iirc Soken and his team are working on their next album to finish off as well as the devs most likely took some well earned rest. They most likely haven't had the time to actually do anything about the sounds when everyone started crying over sfx. So many people sound entitled for some reason, and don't have a basic level of patience to wait for 5.1 when they will probably adjust the sounds with other job adjustments.
    The problem is that the same thread sounds like every other thread on these forums. It had comments along with my own that didn't agree there should be any changes required and the thread was short as well. It wasn't really broken or as messy as other jobs problems at the time and there were much fewer complaints about it, let alone such a mass of people like we have now begging for changes. It just looked like every other "this job is bleh, and I feel bleh" thread we see. Now we actually do have a sound issue with the gunbreaker and it's not being "fixed", when originally it wasn't broken, it was just a couple nay-sayers who have to be picky about what they want to hear despite them being fine with it prior to the release of the expansion.


    Now that we actually have an outrage of people who dislike the new sounds and a VERY high demand in change for it, nothing is being done until many patches later. Whereas 3 weeks into the release, just a very small minority of people make complaints with a few who don't min the job skills as they were, and BAM WE NEED TO CHANGE THIS BEFORE ANYONE GETS A CHANCE TO ADJUST TO THEM.

    It just doesn't make sense when we just got the job and people were just getting used to them. They could've at least waited until a later patch to add the sound changes if they thought it was necessary to see if this complaint was even worth any uproar and to give the original sounds a bit more time for people to settle into them. Now we've had these new crap sounds for a couple months now and...needless to say, it paints SE in a bad lighting that they're not even going to answer any questions from the Q & A panel about it. Kinda ruins people's hope when the developers wont talk to their community or just ignore them and make a change for the worse outright. Truth is, you, me, no one knows when or if they'll even do anything. We can only judge by their actions and responses in what they do if we should have any hope of having our job sound GOOD. Considering the results so far, it looks bleak and disrespectful to the community.
    (2)

  7. #7
    Player
    aodhan_ofinnegain's Avatar
    Join Date
    Nov 2017
    Posts
    545
    Character
    Aodhan O'finnegain
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valic View Post
    The problem is that the same thread sounds like every other thread on these forums. It had comments along with my own that didn't agree there should be any changes required and the thread was short as well. It wasn't really broken or as messy as other jobs problems at the time and there were much fewer complaints about it, let alone such a mass of people like we have now begging for changes. It just looked like every other "this job is bleh, and I feel bleh" thread we see. Now we actually do have a sound issue with the gunbreaker and it's not being "fixed", when originally it wasn't broken, it was just a couple nay-sayers who have to be picky about what they want to hear despite them being fine with it prior to the release of the expansion.


    Now that we actually have an outrage of people who dislike the new sounds and a VERY high demand in change for it, nothing is being done until many patches later. Whereas 3 weeks into the release, just a very small minority of people make complaints with a few who don't min the job skills as they were, and BAM WE NEED TO CHANGE THIS BEFORE ANYONE GETS A CHANCE TO ADJUST TO THEM.

    It just doesn't make sense when we just got the job and people were just getting used to them. They could've at least waited until a later patch to add the sound changes if they thought it was necessary to see if this complaint was even worth any uproar and to give the original sounds a bit more time for people to settle into them. Now we've had these new crap sounds for a couple months now and...needless to say, it paints SE in a bad lighting that they're not even going to answer any questions from the Q & A panel about it. Kinda ruins people's hope when the developers wont talk to their community or just ignore them and make a change for the worse outright. Truth is, you, me, no one knows when or if they'll even do anything. We can only judge by their actions and responses in what they do if we should have any hope of having our job sound GOOD. Considering the results so far, it looks bleak and disrespectful to the community.
    I did personally like the the launch sound effects for GNB, the gnashing combo could have done with a bit more oomph but I really did like the Solid Barrel combo. I genuinely do hope it gets changed. I do think they are made aware of this and will address the issue, in due time, most likely in 5.1. We do have to give them some time as there is a lot of sound effects and music coming in 5.1 also with the new content so to be fair their sound department side of things are most likely pretty full on the work load. Usually SE, don't actually comment or address issues unless they are significant, like the job imbalances prior to 5.08, while still prevelant, insofar as some groups don't take a ranged DPS as the 1% part contribution isn't worth that of taking another melee or BLM which I think is a bit more serious an issue to address. As much as the sound effect is an issue I do think it's minor in comparison, especially where on BRD both Pitch Perfect and Apex Arrow have the same sound effect.
    (1)

  8. #8
    Player
    Lanier's Avatar
    Join Date
    May 2015
    Posts
    13
    Character
    Lanier Archibald
    World
    Odin
    Main Class
    Gladiator Lv 80
    I was one of the people who complained in the post that brought the sound changes, and all that was asked was for the explosions to have a bit more oomph, just tune up the volume a bit. I dont understand why they decided to overhaul the whole gnb fxs to blunt weapon sounds.
    (12)

  9. #9
    Player
    DenzelVilliers's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    158
    Character
    Chris Evans
    World
    Behemoth
    Main Class
    Gunbreaker Lv 80
    i still have no idea about what's wrong with GNB sound effect, is something about Headphones? ( because mine broke, i'm using a sound box ).
    (1)

  10. #10
    Player
    Yin111's Avatar
    Join Date
    Feb 2017
    Posts
    54
    Character
    Yun Nara
    World
    Mandragora
    Main Class
    Samurai Lv 80
    Quote Originally Posted by DenzelVilliers View Post
    i still have no idea about what's wrong with GNB sound effect, is something about Headphones? ( because mine broke, i'm using a sound box ).
    It sounds prominently like a blunt weapon when in combat such as a dungeon or raid. Keen Edge has a "wack" or "thwack" sound on the end of the animation, Brutal Shell has a "puon" or "bun" sound for both hits, and Solid Barrel has both of those in each of its hits. Before 5.01, in combat the most prominent sounds that sticks out was a slicing sound effect similar to, though not exactly, what the powder combo has now and a gun fire sound on the end of some animations.

    Also coincidentally Solid Barrel's SE is similar to the sound effects of a skill used by the Dwarven Automatons on Northern Kholusia, that skill name in English is "Bludgeon".

    Edit: Quick Clarification, prominent sound is the sound that you are very much guaranteed to hear in the mix of all the action and music. For example, Dargoons full thrusts, if you are the Dragoon or near one, you will hear what sounds like a jet passing by. For Samurais, its their slicing sound effect, same for Ninjas with daggers albit lighter or Ninjitsu. In the case of Spell casters, its a bit different since the sound is centered around spells and where those spells land, but you will nonetheless hear a distinct crack of thunder, an explosion of fire, or which ever healing sound that healers make when they use their spells.

    These prominent sounds add to the feel of the gameplay in the form of satisfaction that says, this job is here or nearby, is doing a certain action and can be recognized as so.
    (4)
    Last edited by Yin111; 08-30-2019 at 09:01 AM.

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