Patch 5.08 revealed buffs for NIN, SAM and QoL for SMN while not addressing any of the other dps imbalances. This is worrying because the ranged role as a whole is in trouble.
Currently, ranged jobs (MCH, BRD, DNC) are quite well balanced within their role although DNC probably needs a slight buff. But ranged role as a whole is behind in dps compared to other roles and they're in danger of being completely excluded from party setups, especially at higher levels of play and harder content. Ranged jobs simply don't do enough damage. The party bonus they bring is not enough to offset the dps imbalance between the melees and the casters and it's actually more beneficial to bring another melee class, especially now after the recent buffs, or another BLM.
Let's take BLM as the comparison point since they also have the same ranged advantage and lack a raise utility that might bring their dps down. The current raid dps comparisons between the jobs are as follows:
Source: FFlogs Raid DPS Statistic and Rankings [29-Aug-2019]
Spreadsheet
Not only is our overall dps lower, the 1% role bonus isn't even enough to offset the difference. There's no reason for this big of a difference. We don't have the Raise utility that other casters have, our only utility is on a 180 second cooldown while casters have their Addle at 90 second cooldown. So not only is our dps worse, our utilities are worse as well. Some people argue that the mobility should come with its own dps penalty but as seen above, that clearly isn't the case. Our mobility brings us no dps advantage in any of the current fights.
Someone might point out the difference in Limit Break generation with a setup that has two BLMs, but this is just an example. In the case where slower LB generation would cause a loss, the ranged job could be replaced by another melee as well. Especially after 5.08 since NIN and SAM were buffed.
Now, things are more balanced around the 50%, but that's basically saying the game is balanced around bad players. This is a problem because it makes classes imbalanced at the harder game content where you can't afford to play badly. As soon as you start playing slightly above average, the dps difference between the roles jumps so high that the role bonus can't keep up with it.
When the top end of the players start optimizing their party compositions to clear the harder content, this inevitably leads to the casual players looking up at their example and picking up the same habits and the whole ranged role will be pronounced "dead". The whole role will begin being excluded from all content, not just the hardest fights. This was already happening before the patch with the lower dps casters and melee.
Developers! Please increase ranged role dps or nerf the melee (especially MNK and DRG) and caster roles (mostly just BLM) slightly so that the difference stays within the role bonus range. The low dps isn't justified because our mobility brings us no advantage at higher levels of play and our utilities provide no advantage over the other roles. The ranged jobs need roughly a 5% dps boost to be competitive with BLM and the melees with the role bonus applied.