ranged dps in the context talked about does indeed include Red Mage and Summoner, bard/mch/dancer in particular would be referred to as physical ranged in that case, sometimes that gets taken somewhat out of context because people act like being mobile should automatically cost you 1000 dps at the top end before anything else. also its not about moving the position in the ranking, it's about not having such an gigantic dps falloff after 5th place.
why should we work under this assumption ? like i get what you mean, black mage only has personal dps, same with sam (mch is the same btw) but thats not what people complain about, FFLOGS since 4 weeks or so ago actually tracks your actual raid contribution, so not just your personal dps but how much dps you did-the dps you only did because others buffed you+the dps you buffed others for so theres no real reason why "pure dps" need to be at the very top off raid contribution. Before that it meant if a blackmage was 300 dps above a bard but the bard buffed the group for 600 dps the bard factually offered 300 dps more than the blackmage, when fflogs now says blackmage is x dps higher then y job such things are allready included.
it's not "maybe dragoon", even samurai outdps every ranged by a bigger margin than monks have on samurais and ninja are even above that. So its either nerf top 5 or bring bottom 5 up, and one of these would feel suckier and has a much higher chance of fucking statics over so theres that.
the point is that the discreptancy has gotten so big at least some are considering things like double blm two melee, or tripple melee and use some cheese strats, like who cares if one melee loses 500 dps because of mechanics not designed for them if they start at 1500 above the ranged they replace. Also, and that cant be stressed enough, they are NOT competing on a personal dps basis, they are competing on a raid dps basis, you don't need to imagine how much better or worse battle voice is than devotion or whatever, FFLOGS flat out tells it to you
"utility" is a nice word, but encounter design pushes dps as king, but even so why do you think it would necessarely create an unbalance ? lets say smn does 400 dps more than (buffed) brd/mch/dnc/rdm and loses the rezz, redmage can rezz, bard can give mana again, mch gets 2 nice dmg reduce cooldowns, dnc whatever i'm out of ideas. this would be way harder to balance than simply damage (and actually be a lot more subjective) which is why i'm personally against it, but at least than there would be choices/tradeoffs. as it stands everyone basically has the same utility so of course at that point you can only balance with damage
because that line is bullshit, blackmage is not 10 times harder than any of the physical ranged, it isn't even twice as hard or whatever, if it where physical ranged would reign supreme at lower percentiles (hint: while there is some upwind even at 10% percentiles, so REALY FREAKING BAD they absolutely don't do so), see my post two posts above yours why people massively overstate difficulty of their own classes, things like positionals aren't nearly as bad as people make it out to be, and if theres only on blackmage (don't see why double blackmage should be encouraged) than its not that hard for a group to make it so that one does not have to move too much/blackmages aren' nearly as immobile as some people act.
all of those/any combination of those. like i'm pretty sure most bards don't care if they get buffed by 900-1000 dps or get back foe's and the 2% passive crit on their songs, the factual dps gap right now is simply to wide is the problem