A repeat argument in this thread is that:
Ranged are unaffected by mechanics.
meaning
Melee/Casters are affected by mechanics.
meaning
It's easier for average ranged players to get higher dps during these times.
meaning
It's harder for average melee/caster players to get higher dps during these times.
meaning
Average ranged players are doing relatively higher dps than average melee/caster, and this should be considered for balancing.
This argument is extremely unfair. It's assuming that average ranged dps are performing perfectly at all times. They aren't. These players still have to perform their rotation correctly, and they are in average rankings because they don't. They make mistakes. They get distracted by mechanics. Getting distracted by mechanics is exactly the same reason that average percentile melee/casters don't maximize their uptime. The potential of a ranged job's rotation to remain unaffected by mechanics (instead of being paused for 1-2 GCDs or saving a mobility cooldown) is not the same thing as potential performance.
Arguments where ranged are framed in perfect scenarios and everyone else is given tons of leeway do not make good cases for balancing ranged tax. Ranged tax should be balanced around potential uptime, which it is currently very far from being.
This "ranged tax" makes sense in other franchises (WoW comes to mind - where blizz had always over-punished melee) , but Square is very, very good at pressuring ranged in this game.
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