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  1. #81
    Player
    ChaoticCrimson's Avatar
    Join Date
    Aug 2017
    Location
    Subspace
    Posts
    963
    Character
    Crimson Law
    World
    Adamantoise
    Main Class
    Summoner Lv 100
    Thing is, you had to weave a lot as a SMN in StB too. It's not really any busier now than it was then. The "busy-ness" is not really the issue with SMN, at least not in and of itself.
    (2)

  2. #82
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Leathium View Post
    Nothing for DRKs yet q-q
    DRK probably isn't going to get anything. I believe that Yoshi P said that he was overall pretty satisfied when asked about the state of Tanks.
    (0)

  3. #83
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheForce View Post
    DRK probably isn't going to get anything. I believe that Yoshi P said that he was overall pretty satisfied when asked about the state of Tanks.
    I'm really satisfied with how tanks are too.
    (2)

  4. #84
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Lium View Post
    People need to calm down. These are just preliminary changes. This is one of the reasons devs don't like to post stuff, because then all the other jobs start complaining, "What about [insert class here] that is still underpowered and is out DPS'd by [insert another class] and has no utility!!!"

    Seriously, calm the eff down. More changes are incoming. Sheesh.
    While this is fair, there are still jobs suffering that the developers have made zero mention of adjusting, or that they seem to think are "fine". RDM and the physical ranged come to mind here. The Devs haven't made any mentions about the latter (despite them being on the cusp of exclusion right now due to how weak they are), and RDM is being taxed far too heavily for its Verraise utility. More so than it was in SB. But they seem to think this is "fine".

    Quote Originally Posted by TheForce View Post
    DRK probably isn't going to get anything. I believe that Yoshi P said that he was overall pretty satisfied when asked about the state of Tanks.
    The tanks may have gameplay issues, but they're all relatively balanced. So I don't expect any adjustments to them in potency patches like 5.08. Compared to the DPS jobs, where a handful are dominating and the other handful are suffering heavily.
    (8)
    Last edited by HyoMinPark; 08-30-2019 at 04:56 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  5. #85
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by HyoMinPark View Post
    RDM is being taxed far too heavily for its Verraise utility. More so than it was in SB. But they seem to think this is "fine".
    I feel like perhaps they could make them hard capped on potent raise support and then allow that as an excuse to not only go back on the tax to SB era but even further reduce that tax. Like for Summoner they get one instant raise on X second cooldown. Somewhere balanced around the cooldown of swiftcast which for reference has 60 seconds. If you wanted you could also add a cooldown reduction mechanic just for fun, like each egi assault or something reduces the cooldown slightly (it still should be long enough to make the raise tax minimal though, and allow the job more damage or whatever else.. titan shield utility or something lol). May also give SMN another slot by removing swift cast then, which you can technically use for the other already really fast spells SMN has but... eh.. by removing it you could use that saved slot for another new ability (or I guess players could just choose not to put it on the bar lol).

    Then Red Mage has a slightly longer cooldown than summoner but may hold up to two raise charges, both of them having the short cast times (red mage has two types of spells, long and short, referring to the shorter ones that don't need to be primed- the raise is the primer now). Of course you could short cast into an instant cast if you wanted (double raise), and of course that means you're out of both charges and it's now on full cooldown.

    Just something to reduce the tax as you put it on the jobs, allowing them more justified room in the damage departments- especially Red Mage. I imagine some might miss the chain spell 5 raises potential but it's a bit bonkers (totally kills your mana/damage lol, and apparently is causing a damage reduction on the job), rather then you could deal more damage and the party if doing poorly will just restart instead of going into raise euphoria.
    (0)
    Last edited by Shougun; 08-30-2019 at 05:20 AM.

  6. #86
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Duskane View Post


    not sure if 100% and tell me if its wrong but SAM being worst melee DPS is big oof
    If it is rdps as it says, then nins personal dps is lower than SAM as it should be, tho im still surprised SAM didnt get bigger buffs, SAM should be the highest pdps, with the shift in rdps based on utility utilization.
    (0)

  7. #87
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ChaoticCrimson View Post
    Thing is, you had to weave a lot as a SMN in StB too. It's not really any busier now than it was then. The "busy-ness" is not really the issue with SMN, at least not in and of itself.
    If that were true, people wouldn't be complaining about the job's busy-ness now, would they? Yes, it's not the *big* issue, but it definitely contributes to how terrible SMN is to play right now.
    (1)

  8. #88
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nora_of_Mira View Post
    Like someone above said, it has to do with timing. They cant make sweeping changes in the middle of a raid tier as that would cause problems for raiders who invested a lot of time/gil into their gear/melding. Big changes will inevitably come, but only in a big patch with new content and when raid tier has quieted down.
    Have time to change the floor tile but don't have time to increase sum & rdm potency, make sense.
    (3)

  9. #89
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    I like the changes to SAM outside of Kaeshi: Higanbana which I never use. Honestly, I'm waiting to see what kind of changes they make to Shoha which is completely useless.
    (0)

  10. #90
    Player
    LZero's Avatar
    Join Date
    Oct 2015
    Posts
    8
    Character
    Kyo Orion
    World
    Famfrit
    Main Class
    Black Mage Lv 70
    Quote Originally Posted by cactuarzzzz View Post
    Have time to change the floor tile but don't have time to increase sum & rdm potency, make sense.

    If you think the job balance team was involved in the area change in the dungeon you have no idea how game dev work.
    (3)

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