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  1. #1
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by HyoMinPark View Post
    RDM is being taxed far too heavily for its Verraise utility. More so than it was in SB. But they seem to think this is "fine".
    I feel like perhaps they could make them hard capped on potent raise support and then allow that as an excuse to not only go back on the tax to SB era but even further reduce that tax. Like for Summoner they get one instant raise on X second cooldown. Somewhere balanced around the cooldown of swiftcast which for reference has 60 seconds. If you wanted you could also add a cooldown reduction mechanic just for fun, like each egi assault or something reduces the cooldown slightly (it still should be long enough to make the raise tax minimal though, and allow the job more damage or whatever else.. titan shield utility or something lol). May also give SMN another slot by removing swift cast then, which you can technically use for the other already really fast spells SMN has but... eh.. by removing it you could use that saved slot for another new ability (or I guess players could just choose not to put it on the bar lol).

    Then Red Mage has a slightly longer cooldown than summoner but may hold up to two raise charges, both of them having the short cast times (red mage has two types of spells, long and short, referring to the shorter ones that don't need to be primed- the raise is the primer now). Of course you could short cast into an instant cast if you wanted (double raise), and of course that means you're out of both charges and it's now on full cooldown.

    Just something to reduce the tax as you put it on the jobs, allowing them more justified room in the damage departments- especially Red Mage. I imagine some might miss the chain spell 5 raises potential but it's a bit bonkers (totally kills your mana/damage lol, and apparently is causing a damage reduction on the job), rather then you could deal more damage and the party if doing poorly will just restart instead of going into raise euphoria.
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    Last edited by Shougun; 08-30-2019 at 05:20 AM.