I hope people realize this patch was just meant to be minor tweaks, not significant changes.
Is low priority is more like it. Look how long it took in Stormblood for RM to see any change at all, every job had seen multiple changes before it finally got something.
Bard TBH they should never have touched for Shadowbringers, obviously they were trying to balance support with addition to DNC but now we are left with 2 somewhat weak support jobs (as much as i love DNC and loved Bard in the past)
Why bother at all then? Yes the expansion is still fairly new but still, we could have seen bigger changes by now
Last edited by Maero; 08-29-2019 at 09:36 PM.
Wasn't expecting NIN to be the new MNK or anything but I at least don't feel like a liability anymore.
Not sure how long you may have been around but they never make anything more than potency changes in between the x.0, x.1, x.2, etc. patches. The dev team is full aware that potency changes are a band-aid. But anything is better than nothing and it also helps them scale the bigger changes that come in the bigger patches. The worst thing they could do is make sweeping changes to an entire role or rebalance all of the DPS in the middle of a raid tier.
more so a comforter patch for NIN,SAM and SMN
of course RDM and Range DPS could have gotten something as well
but we will see much more changes in 5.1 which is what 3-5 weeks away?
It's a shame for SAM, the buffs were their opportunity to climb to useful-melee levels and it's a miss. If contributing to your team is a big reason to play, why play SAM, which when played well will equal a mediocre monk without any party buffs?
Those saying SAM is super easy probably haven't played it. It gets clunky as you optimize it, you need exact SkS and to keep your rotation on a loop or your cd's misalign and you start losing Tsubame and Meikyo uses. Other classes were made to play more smoothly and had clunk removed. We had some added.
It's also funny seeing Kaeshi: Higanbana get a buff too. I know it's just auto-linked to regular Bana, but do the devs realize that Kaeshi-Bana has literally no applicable use whatsoever?
That said, grumble aside, some ranged have it even worse, others that needed tweaks sorely got none, and a buff is a buff so I'll take it. It shows they do realize we exist so cheers devs![]()
I feel like the team is prepping for something big hence not much time put into job changes. They gonna pull another Verminion thing and blow their time on something useless XD.
Like someone above said, it has to do with timing. They cant make sweeping changes in the middle of a raid tier as that would cause problems for raiders who invested a lot of time/gil into their gear/melding. Big changes will inevitably come, but only in a big patch with new content and when raid tier has quieted down.
SMN changes come as no real surprise to me, even if I was hoping for a little more. I expect they'll probably extend DoTs in 5.1, which will help make things smoother. I'd still like for Egi Assaults to be a bit less clunky and some adjustments to pet response (particularly the demis during movement), but I somehow doubt we'll see anything significant on that front for some time (if ever).
Last edited by ChaoticCrimson; 08-30-2019 at 05:31 AM.
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