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  1. #11
    Player
    Zyneste's Avatar
    Join Date
    Jan 2016
    Posts
    389
    Character
    Zyneste Azurox
    World
    Gilgamesh
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Yandere-chan View Post
    Um, no. I said 100's. So, let's say 500. If you have 10,000 logs that avg at say 13k DPS, and you add even 500 logs of say 100 DPS, you will knock it down to around 12385 avg damage. But, as I said, this isn't the point, this doesn't need to be done. This just happens naturally by the nature of random uploads with no control in place. You literally have no basis to even determine if a log being submitted is way below what should theoretically be possible by competent play or not. It's literally just random logs by random people all averaged together. That is NOT accurate, at all. Not even a smidgen of accuracy exists in that. As I said, you could take the time to curate specific logs from the site, but the curation process would need to be very solid, but that even that would fall short of a proper test. To just average it all together though is just folly. It simply isn't a matter of sample size, as I said, the fundamental method that data is being collected by is flawed for the purpose it is being used for in that table.
    People performing poorly is what affects the percentiles, the skill floor. Deaths out of the control of the Dragoon are the only thing that would skew the accuracy and even then, those sort of deaths will affect all jobs.

    If Dragoons have a difficult rotation during certain encounters (or are generally not understanding their class), it will be reflected in the percentiles and it will be easy to see the gap in the skill ceiling amongst players. "Job difficulty will affect performance" or something along those lines. This isn't really bias, this is what FFLOGs is meant to measure. How well each job does while doing mechanics. Dragoons as an example of course.
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    Last edited by Zyneste; 09-01-2019 at 12:04 AM.