Quote Originally Posted by ChaoticCrimson View Post
Thing is, you had to weave a lot as a SMN in StB too. It's not really any busier now than it was then. The "busy-ness" is not really the issue with SMN, at least not in and of itself.


There's a lot more weaving now. in SB we weaved Fester, Bane, Pain Flare, Enkindle, Trance, and that's basically all. Now we get have pet skills that we have to manually weave into as well, 2 per minute. we also pretty much HAVE to weave Lucid Dreaming in now as well. Rarely had MP issues before. in SB we spammed Ruin 3 like 90% of the time and pet was mostly on auto after the opener.

How busy the job is IS an issue because it's pushed a lot of people away from the job. It's not the main issue though. The main point when people mention how busy it is, is just that we work a lot harder than other jobs and don't get rewarded for it. Some people argue difficulty of a job shouldn't matter, but it really should. People should be rewarded for how hard their job is to play, with DPS scaled with the difficulty of said job. Difficulty should be balanced against utility and such. Right now it seems they only look at "utility" and w/e job the devs like at the moment (always BLM lol)