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  1. #1
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Duskane View Post
    uuhhh are you looking at the pre 5.08 when nin is near the bottom and not after 5.08 when nin is above SAM?
    I looked at both. that's why i added they were pretty even afterwards. Sorry.

    At least SAM is still easier to play than NIN.

    edit: with that said i do wonder how they will balance things now. Is it going to be based off utility for the party or personal difficulty playing the class? because utility wise NIN should be lower than SAM but personal difficulty wise NIN should be doing more dmg than SAM. After all if you're picking a more difficult class people like to be rewarded for their efforts.

    It just want to see more NINs and SAMs around. I'm getting fed up of seeing the same jobs everywhere.
    (0)
    Last edited by Schan; 08-29-2019 at 07:10 PM.

  2. #2
    Player
    Hatstand's Avatar
    Join Date
    Jun 2019
    Posts
    307
    Character
    Jenny Davar
    World
    Kujata
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Duskane View Post
    Incoming healer rage
    Quote Originally Posted by Duskane View Post


    not sure if 100% and tell me if its wrong but SAM being worst melee DPS is big oof
    Quote Originally Posted by xxvaynxx View Post
    Seems about right where SE wants us.
    I'm going to stay samurai because its fun but I given up SE actually giving samurai the dps its suppose to have.
    (not direct reply)
    Quote Originally Posted by Duskane View Post
    uuhhh are you looking at the pre 5.08 when nin is near the bottom and not after 5.08 when nin is above SAM?
    Ummm... incoming dps rage?
    (1)
    Last edited by Hatstand; 08-29-2019 at 08:00 PM.

  3. #3
    Player
    Scryar's Avatar
    Join Date
    Jun 2017
    Posts
    76
    Character
    Ares Cassis
    World
    Omega
    Main Class
    Black Mage Lv 80
    Quote Originally Posted by Duskane View Post


    not sure if 100% and tell me if its wrong but SAM being worst melee DPS is big oof
    This shows how awful the balance is. Why are summoner and red mage 1,2k and 1.5k RDPS behind BLM? Assuming a optimal use of their raidbuffs their rdps should be slightly higher then the selfish dps of a blm. Then you can take a way a few hundred dps for their raise and have summoner 200-300 and rdm 300-500 behind black mage in rdps. But the current gap is just ridiculous.
    (2)

  4. #4
    Player
    Yandere-chan's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    126
    Character
    Elenore Baker
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Duskane View Post


    not sure if 100% and tell me if its wrong but SAM being worst melee DPS is big oof
    Using FFlogs as a basis isn't scientific at all. FFLogs has no control group. The perceived meta classes will be played more by the top cut of players and receive more stacked buffs exaggerating any difference that may exist in either direction. Or, what is more likely, there may just happen to be by chance more worse players/groups with certain roles than others. There is litterally no control. It's just random logs posted by a small % of the playerbase. This is no basis for Square to make any adjustments over. Square needs to look at very specific test instances where every player is of equal relative skill and look at each class with the same exact number of external buffs being applied to them. Anything less than that is not accurate at all, and even that has room for error.
    (5)

  5. #5
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    Quote Originally Posted by Yandere-chan View Post
    Using FFlogs as a basis isn't scientific at all. FFLogs has no control group. The perceived meta classes will be played more by the top cut of players and receive more stacked buffs exaggerating any difference that may exist in either direction. Or, what is more likely, there may just happen to be by chance more worse players/groups with certain roles than others. There is litterally no control. It's just random logs posted by a small % of the playerbase. This is no basis for Square to make any adjustments over. Square needs to look at very specific test instances where every player is of equal relative skill and look at each class with the same exact number of external buffs being applied to them. Anything less than that is not accurate at all, and even that has room for error.
    FFlogs counts raid buffs as part of the DPS of the job giving the buffs rather than the one receiving them now. In effect all jobs in that list are under the same circumstances.
    (4)

  6. #6
    Player
    Yandere-chan's Avatar
    Join Date
    Feb 2016
    Location
    Ul'dah
    Posts
    126
    Character
    Elenore Baker
    World
    Leviathan
    Main Class
    Ninja Lv 90
    Quote Originally Posted by RadicalPesto View Post
    FFlogs counts raid buffs as part of the DPS of the job giving the buffs rather than the one receiving them now. In effect all jobs in that list are under the same circumstances.
    That is an improvement, but since logs are anonymous and this data is from all logs posted, it is neither accurate enough to assess how the whole playerbase is doing nor how players of equal skill do against one another. E.g. If there were 200 Samurai logs posted and 100 Dragoon logs posted, and half of the Samurai logs were of poor optimization and only 30 of the Dragoon logs were of similar poor performance, it would make Samurai look worse than it is. Since there is no curation in FF logs for this by its anonymous upload system and these results are just taking in account all logs posted, that alone is more than enough to make the results unreliable.

    As much of a pain it might be, you'd need to individually test each class with all other classes being the same in the test groups, and with the same players for the other classes present, and the players of each comparative class being compared against one another would need to be of similar skill (there would need to be a good way to assess this such as player's performance vs. theoretical max performance). You'd then, with this dedicated team, in both variations, do all end game content multiple times, and then take the avg. of those results. That is as close to accurate as we could get as players. Square likely has access to tools to get even more accurate results though, if they would take the time to test things on their end (it's possible that they have).
    (0)
    Last edited by Yandere-chan; 08-31-2019 at 09:30 AM.

  7. #7
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yandere-chan View Post
    That is an improvement, but since logs are anonymous and this data is from all logs posted, it is neither accurate enough to assess how the whole playerbase is doing nor how players of equal skill do against one another. E.g. If there were 200 Samurai logs posted and 100 Dragoon logs posted, and half of the Samurai logs were of poor optimization and only 30 of the Dragoon logs were of similar poor performance, it would make Samurai look worse than it is. Since there is no curation in FF logs for this by its anonymous upload system and these results are just taking in account all logs posted, that alone is more than enough to make the results unreliable.

    As much of a pain it might be, you'd need to individually test each class with all other classes being the same in the test groups, and with the same players for the other classes present, and the players of each comparative class being compared against one another would need to be of similar skill (there would need to be a good way to assess this such as player's performance vs. theoretical max performance). You'd then, with this dedicated team, in both variations, do all end game content multiple times, and then take the avg. of those results. That is as close to accurate as we could get as players. Square likely has access to tools to get even more accurate results though, if they would take the time to test things on their end (it's possible that they have).
    That isn't how statistics work. Once you reach a large enough sample size, it doesn't matter. The average will more or less remain the same. Since we have several thousand uploads for every job, this threshold has already been met. What you see on FFlogs is roughly accurate representation of each jobs' output. rDPS is far from a perfect metric but remains efficient. Additionally, FFlogs allows you to partition based on percentile. Therefore, a 95% Dragoon will only be compared against a 95% Bard. And in every single instance, they will absolutely dominant them.
    (8)
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  8. 08-29-2019 07:04 PM

  9. #9
    Player
    Gojin's Avatar
    Join Date
    Oct 2011
    Posts
    152
    Character
    Infini Fiasco
    World
    Cactuar
    Main Class
    Summoner Lv 70
    Im mad too! see you all when 2B gets here.
    (0)

  10. #10
    Player
    Avidria's Avatar
    Join Date
    Sep 2015
    Location
    Gridania
    Posts
    1,724
    Character
    Avi Taro
    World
    Behemoth
    Main Class
    Bard Lv 100
    Bard proc sound effect changes when
    (0)

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