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  1. #1
    Player
    Kacho_Nacho's Avatar
    Join Date
    Jul 2015
    Location
    Gridania
    Posts
    2,693
    Character
    Kacho Nacho
    World
    Coeurl
    Main Class
    White Mage Lv 99
    I'm happy to see Ninjas were adjusted. But, I'm trying to understand what the impact of the Summoner changes are. Do the changes simplify its rotation without increasing its damage or is it actually a buff?
    (2)

  2. #2
    Player
    Schan's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    585
    Character
    Schan Starfall
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Kacho_Nacho View Post
    I'm happy to see Ninjas were adjusted. But, I'm trying to understand what the impact of the Summoner changes are. Do the changes simplify its rotation without increasing its damage or is it actually a buff?
    From what I understand you get less punished if you let your dots fall off now. I would say the damage is about the same. they just shuffled things around from having full potency when dots are ticking to hving full potency regardless if the target has dots up or not.
    (0)

  3. #3
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by CatStarPrime View Post
    Chalk me up in the minority, then, because I like how SMN plays right now, and I've been doing the Carbuncle Shuffle since the first October of ARR.

    I also enjoy driving fast cars with manual transmissions. I like the enjoyment of cranking out perfectly-timed gear shifts... and I enjoy the satisfaction of a run of perfect keypress / mouseclick sequences. Elegant weapons... for a more civilized age.



    My only real gripe about SMN is losing Titan-Egi as a genuine Tank type. That's making me work too much in open-world hunting
    It's totally okay to like the new SMN, but I just can't accept it for the various design flaws it has now. I got used to playing it and it's not as bad as I thought, and it's not as bad as people make it out to be, but playing it still causes a lot of frustration and has a lot of meaningless effort involved which is yes, a feeling a lot of players share.

    For reference I've been a SMN since ARR, loved HW and 4.1 SB SMN and I think 5.0 is the worst one.
    (1)

  4. #4
    Player
    Barraind's Avatar
    Join Date
    Sep 2018
    Posts
    1,113
    Character
    Barraind Faylestar
    World
    Coeurl
    Main Class
    Paladin Lv 90
    You literally have no basis to even determine if a log being submitted is way below what should theoretically be possible by competent play or not.
    Except you do.

    Logs taken into account for dps numbers are KILLS, which gives you multiple easy confirmation points. Non-kills are kept off those breakdowns and attached to the users kill submission (if any) for reference by the submitter and submitters group.

    You have to submit the logs as is, tied to an specific account uploading it. If someone is posting substantially different parses than everyone else (and if you're moving the damage off of one class, it has to be moved ON to someone else, which would also make THOSE numbers substantially different), the damage would still have to work with the kill time mentioned, AND every one of those bosses enrages, so you have a minimum raid damage threshold you have to meet.

    Additionally, it would be seen as instantly suspicious when you have a party with someone doing that poorly over that many kills.


    The amount of effort you would have to put in to altering logs in a convincing way to boost or tank something even a little bit would be considerable.
    (0)

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