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  1. #1
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ChaoticCrimson View Post
    Thing is, you had to weave a lot as a SMN in StB too. It's not really any busier now than it was then. The "busy-ness" is not really the issue with SMN, at least not in and of itself.
    If that were true, people wouldn't be complaining about the job's busy-ness now, would they? Yes, it's not the *big* issue, but it definitely contributes to how terrible SMN is to play right now.
    (1)

  2. #2
    Player
    CatStarPrime's Avatar
    Join Date
    Jan 2017
    Posts
    237
    Character
    Nova Wildstar
    World
    Faerie
    Main Class
    Arcanist Lv 94
    Quote Originally Posted by dinnertime View Post
    If that were true, people wouldn't be complaining about the job's busy-ness now, would they? Yes, it's not the *big* issue, but it definitely contributes to how terrible SMN is to play right now.
    Chalk me up in the minority, then, because I like how SMN plays right now, and I've been doing the Carbuncle Shuffle since the first October of ARR.

    I also enjoy driving fast cars with manual transmissions. I like the enjoyment of cranking out perfectly-timed gear shifts... and I enjoy the satisfaction of a run of perfect keypress / mouseclick sequences. Elegant weapons... for a more civilized age.



    My only real gripe about SMN is losing Titan-Egi as a genuine Tank type. That's making me work too much in open-world hunting
    (3)

  3. #3
    Player
    Kougeru's Avatar
    Join Date
    Aug 2013
    Location
    Limsa
    Posts
    23
    Character
    Kougeru Matsuoka
    World
    Excalibur
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ChaoticCrimson View Post
    Thing is, you had to weave a lot as a SMN in StB too. It's not really any busier now than it was then. The "busy-ness" is not really the issue with SMN, at least not in and of itself.


    There's a lot more weaving now. in SB we weaved Fester, Bane, Pain Flare, Enkindle, Trance, and that's basically all. Now we get have pet skills that we have to manually weave into as well, 2 per minute. we also pretty much HAVE to weave Lucid Dreaming in now as well. Rarely had MP issues before. in SB we spammed Ruin 3 like 90% of the time and pet was mostly on auto after the opener.

    How busy the job is IS an issue because it's pushed a lot of people away from the job. It's not the main issue though. The main point when people mention how busy it is, is just that we work a lot harder than other jobs and don't get rewarded for it. Some people argue difficulty of a job shouldn't matter, but it really should. People should be rewarded for how hard their job is to play, with DPS scaled with the difficulty of said job. Difficulty should be balanced against utility and such. Right now it seems they only look at "utility" and w/e job the devs like at the moment (always BLM lol)
    (3)

  4. #4
    Player
    TheForce's Avatar
    Join Date
    Jun 2015
    Posts
    390
    Character
    The Protector
    World
    Aegis
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Leathium View Post
    Nothing for DRKs yet q-q
    DRK probably isn't going to get anything. I believe that Yoshi P said that he was overall pretty satisfied when asked about the state of Tanks.
    (0)

  5. #5
    Player
    KadaRemnant's Avatar
    Join Date
    Jan 2017
    Posts
    261
    Character
    Kira Ayakima
    World
    Siren
    Main Class
    Dancer Lv 80
    Quote Originally Posted by TheForce View Post
    DRK probably isn't going to get anything. I believe that Yoshi P said that he was overall pretty satisfied when asked about the state of Tanks.
    I'm really satisfied with how tanks are too.
    (2)

  6. #6
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by HyoMinPark View Post
    RDM is being taxed far too heavily for its Verraise utility. More so than it was in SB. But they seem to think this is "fine".
    I feel like perhaps they could make them hard capped on potent raise support and then allow that as an excuse to not only go back on the tax to SB era but even further reduce that tax. Like for Summoner they get one instant raise on X second cooldown. Somewhere balanced around the cooldown of swiftcast which for reference has 60 seconds. If you wanted you could also add a cooldown reduction mechanic just for fun, like each egi assault or something reduces the cooldown slightly (it still should be long enough to make the raise tax minimal though, and allow the job more damage or whatever else.. titan shield utility or something lol). May also give SMN another slot by removing swift cast then, which you can technically use for the other already really fast spells SMN has but... eh.. by removing it you could use that saved slot for another new ability (or I guess players could just choose not to put it on the bar lol).

    Then Red Mage has a slightly longer cooldown than summoner but may hold up to two raise charges, both of them having the short cast times (red mage has two types of spells, long and short, referring to the shorter ones that don't need to be primed- the raise is the primer now). Of course you could short cast into an instant cast if you wanted (double raise), and of course that means you're out of both charges and it's now on full cooldown.

    Just something to reduce the tax as you put it on the jobs, allowing them more justified room in the damage departments- especially Red Mage. I imagine some might miss the chain spell 5 raises potential but it's a bit bonkers (totally kills your mana/damage lol, and apparently is causing a damage reduction on the job), rather then you could deal more damage and the party if doing poorly will just restart instead of going into raise euphoria.
    (0)
    Last edited by Shougun; 08-30-2019 at 05:20 AM.

  7. #7
    Player
    TaiyouSeishin's Avatar
    Join Date
    Jul 2019
    Posts
    138
    Character
    Taiyou Seishin
    World
    Behemoth
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Duskane View Post


    not sure if 100% and tell me if its wrong but SAM being worst melee DPS is big oof
    If it is rdps as it says, then nins personal dps is lower than SAM as it should be, tho im still surprised SAM didnt get bigger buffs, SAM should be the highest pdps, with the shift in rdps based on utility utilization.
    (0)

  8. #8
    Player
    Renato's Avatar
    Join Date
    Nov 2015
    Location
    Limsa Lominsa
    Posts
    358
    Character
    Rael Levynfang
    World
    Goblin
    Main Class
    White Mage Lv 90
    I like the changes to SAM outside of Kaeshi: Higanbana which I never use. Honestly, I'm waiting to see what kind of changes they make to Shoha which is completely useless.
    (0)

  9. #9
    Player
    xxvaynxx's Avatar
    Join Date
    Oct 2013
    Posts
    687
    Character
    Oniwori Kiyuromi
    World
    Balmung
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Renato View Post
    I like the changes to SAM outside of Kaeshi: Higanbana which I never use. Honestly, I'm waiting to see what kind of changes they make to Shoha which is completely useless.
    Kaeshi Higanbana is useless, it will only be good if you can stack it and if tsubame is a 30sec CD.
    (0)

  10. #10
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Quote Originally Posted by Renato View Post
    I like the changes to SAM outside of Kaeshi: Higanbana which I never use. Honestly, I'm waiting to see what kind of changes they make to Shoha which is completely useless.
    Probably will be Like monks chakra but each midaire or something gives us a stack
    (0)

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