That seems a better example of why a game shouldn't have a braindead DR system. We've have comprehensive ways of fixing exactly those problems, listed right here on these forums, since ARR, and yet rather than making even the slightest attempt to fix CC, they opted instead to remove it from the game.
Yeah i wish cc was more or a thing. They hyped up the new ui animation for interrupt but its barely ever a thing...That seems a better example of why a game shouldn't have a braindead DR system. We've have comprehensive ways of fixing exactly those problems, listed right here on these forums, since ARR, and yet rather than making even the slightest attempt to fix CC, they opted instead to remove it from the game.
So they need to remove dmg on gap closer
U guyz are very clever because u see things further than me tunnelvisionning on the onslaught point. I understand what you are saying about mobility. U would have to plan when you can use it or when you have to hold resulting on dps vs. mobility
Then you remove its synergy with Inner Release and any chance of it again being a meaningful complement to, or component of, gauge management.
Again, it's in a good place as is. It is already an incredibly well designed skill, probably the best designed <gap closer+> in the game.
But then its a nerf to his DPS, pulling him to the bottom in comparison to other tanks.Yes. That's the point. That's also why Onslaught is a far superior mobility tool to Intervene, Rough Divide, and almost always Plunge. If Onslaught saves even a fifth of a GCD in melee uptime it will have made up for its cost, but unlike the other gap-closers it isn't used on cooldown and is therefore always available (except for the 10 seconds after obligatory use during Inner Release). Giving it no gauge cost would be a nerf to Warrior mobility.
20 potency used on mobility, no tank has that.
It should get a reduced potency to 15-16 to make it dps neutral at the very least.
Last edited by Nedkel; 10-06-2019 at 03:50 AM.
Wait, what?
A single Rough Divide used outside of No Mercy is already 40 potency lost
A single Intervene used outside of Fight of Flight is already 50 potency lost.
The only job with zero penalty for holding onto (a charge of) their gap-closer for mobility is DRK. But, given that they are THE original gap-closer job and the only way to give them any penalty alike to PLD and GNB's would be to make Blood Weapon again account for oGCDs, which would utterly wreck their balance, I'm fine with that.
Warrior has the second least penalty on its most frequently available gap-closer.
Yes but even with these "penalties" PLD and GNB outperforms warrior by good amount of dps.Wait, what?
A single Rough Divide used outside of No Mercy is already 40 potency lost
A single Intervene used outside of Fight of Flight is already 50 potency lost.
The only job with zero penalty for holding onto (a charge of) their gap-closer for mobility is DRK. But, given that they are THE original gap-closer job and the only way to give them any penalty alike to PLD and GNB's would be to make Blood Weapon again account for oGCDs, which would utterly wreck their balance, I'm fine with that.
Warrior has the second least penalty on its most frequently available gap-closer.
And DRK does not have any penalty.
Its not an argument against making it dps neutral, it wont change warrior dps even a bit, maybe make less experienced warrior performing a bit better nothing else.
Last edited by Nedkel; 10-06-2019 at 07:07 PM.
Then just buff the job in literally any way besides gutting their unique mobility/IR-synergy/gauge-manipulator tool?Yes but even with these "penalties" PLD and GNB outperforms warrior by good amount of dps.
And DRK does not have any penalty.
Its not an argument against making it dps neutral, it wont change warrior dps even a bit, maybe make less experienced warrior performing a bit better nothing else.
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