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  1. #31
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    @OP: hyperbolic much? If 2 gcd's before applying SE buff is crippling your dps you might want to reconsider your rotations. MNK has to do 8 gcd's in their opener with PB to get going to put thing in perspective. PLD is also in the same boat where they have to apply Goring constantly and that is only a 21 sec dot. If a transition last more than 30 secs then there is nothing you can do to keep SE up. Would I like an increase to the SE buff duration? Sure! but is it really that hard to maintain? No.

    I would hate to see how you would react in 2.0-3.0 where you had to do BB combo first before even getting to the dmg buff, which was maim at the time since SE was slashing down. That took 5 gcds to get the buff rather than 3 and it was only 24 seconds instead of 30.
    (5)

  2. #32
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Been leveling this class. Currently 72. For reference, I have an 80 PLD and an 80 DRK (I like tanks). So far, my verdict is: this class needs a lot more work than just tweaking Eye duration. Right now, it just feels like a really simplified DRK, and not in a good way.*

    Beast Gauge is identical in to Blood Gauge, making me think one of them needs a change. There's no "busy-ness" to WAR as it has all of 2 oGCD attacks, which isn't inherently a bad thing, but lacking oGCDs and only having a single attack combo? It leaves you feeling like you don't have much to do.

    I think, so far, I'd like to see the class changed to really double down on Berserk/Inner Release (for the record, I also think Berserk is just a better name :P). Maybe, instead of Inner Beast/Fell Cleave/Inner Chaos and Steel Cyclone/Decimate/Chaotic Cyclone using Beast Gauge, instead those abilities can only be used while you're "Berserking". Also, rather than having them follow that upgrade chain, instead make them separate abilities that must be used in a combo. Then Beast Gauge is used only for getting Berserk off cooldown faster. Build 100 Beast Gauge, take X seconds off Berserk's cooldown (or refresh it entirely, or re-up the duration). Of course, this would probably require a massive overall of every ability's potency, and would probably necessitate removing the auto crit/dhit component to Berserk/IR. But then the class at least has its own identity among the tanks as the one that puts up a buff, then rotates a longer GCD rotation to keep it up. Though, I just realized, that sounds a bit like Dragoon with Blood of the Dragon...

    The one thing I do really like with Warrior so far, though, is the full list of defensive cooldowns. They have as many as PLD, but WAR's seem more focused, more personally useful. And they don't have an almost dead ability with Cover (it's not dead, but it is incredibly niche).

    *On a related note, those DRK players that complain about their class...I don't want to condone violence, but I think they need some sense slapped into them. EDIT: This comment is over the top, but the point I wanted to make is that I feel the complaints about DRK being broken/horrible to be greatly exaggerated. I would even say complaints about "boring" are way offbase. The class is pretty busy, actually. More so than PLD. And much more so that WAR.
    (0)
    Last edited by waterboytkd; 09-03-2019 at 04:59 AM.

  3. #33
    Player
    MerlinCross's Avatar
    Join Date
    Aug 2015
    Posts
    387
    Character
    Lavitz Orlandeau
    World
    Mateus
    Main Class
    Samurai Lv 80
    Quote Originally Posted by waterboytkd View Post
    *On a related note, those DRK players that complain about their class...I don't want to condone violence, but I think they need some sense slapped into them.
    Hmm, yes. People who dislike Shb Drk must truely be out of their mind that's the only explanation.
    (3)

  4. #34
    Player
    millktea's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    Nero Ceruleum
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Wars have 1 job. Maintain a 30 second buff. If that is to taxing om the simplist tank in the game, i dont know what to tell you.

    If younwant to REPLACE eye with a more interesting mechanic, by all means. But just extending wont do anything. If you arent paying attention in a dungeon it will still fall off. There will still be phase jumps that wont play nicely. This wont solve any of your complaints. It will still be a "chore" if you cant manage it properly at 30 sec you wont manage it well at 40. You can already do full IR wothout breaking combos, have extentions for aoe, can plan applications around boss jumps. None of that changes by adding a few seconds to duration.
    No, war doesn't just have one job and it being just maintaining eye. Warrior isn't necessarily "simplistic" as if one messes up on this rotation it is the most punishing out of all four of the tanks. Simplistic doesn't justify being clunky or having imperfections.

    The fact that you believe an extension will not help calls into question your skill with warrior as well as your experience with content. It can be assumed that you do not play it enough or that you don't have a strong enough understanding of its kit. It's very noticeable and it starts being so at around lv 74, but you won't fully realize just how bad it is until lv 80.

    More actions/ gcds were added in these windows (cyclone and chaos) without thought that this extended the time. However, this issue is *not* new. Based on the rotation itself, there were times you needed to do eye twice just to make sure it didn't fall off during IR's duration.

    There are ways to keep eye up in dungeons which includes forced downtime. Many jobs have ways to keep this up: umbral soul and formshift are two examples. A dark knight can just hit flood to reapply. Warrior doesn't have this leisure and it's a dps loss (doing a single target rotation only to buff yourself to do it again is an unnecessary dps loss). This problem existed for years, it's just now its too obvious to ignore that players are realizing it (many players believed that overpower was not one of wars actual aoe. It wasnt just for aggro).

    An example of a jump is leviathan savage. Maelstrom is about 20s. It takes about 8 to 10s to reapply eye (and you cannot target leviathan right away and based on the mechanic, you may be far away and unable to onslaught). This forces the warrior to be out of sync with the party and party buffs. And this happens more than once.

    It is a chore not because its difficult, but because it is an unnecessary dps loss that no other tank needs to go through. This and the fact that inner chaos pushes the rotation back further means that it *absolutely* benefits from a buffed duration.

    This shows that you do not have enough understanding nor skill to understand how damaging eye is with the added gcds and its duration not being adjusted to accommodate this change. This was an issue with blm for 2 years in stormblood (especially for players with latency or ping issues) , it was fixed. This was an issue with samurai (who has their own form of eye) and it was adjusted (and their buffs flow into their rotation. Eye is just a self buff that provides less BG.

    No other tank needs to waste 3 gcds to go into their window. This is a problem.

    The rebuttal that losing eye would make one combo is pedestrian and lackluster. If it is removed, it needs to be compensated by providing something in its place. This is another issue that warrior has faced with SHB addition.
    Warrior lost too much and gained nothing.

    Btw: someone said not to reapply eye in aoe. This is erroneous. It is dependent on how fast the enemy will die. So reapply it. The fact that the player said not to do it is to admit how faulty this buff is. 10s added is ridiculous when you need at least 20 to 22s to go into IR (without including IC). If this isn't the case, then this player is giving improper advice. Unless its going to die really soon, reapply it.
    (0)
    Last edited by millktea; 09-06-2019 at 02:15 AM.

  5. #35
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    To me Storm's Eye doesn't feel "flawed" or like it's a "chore". Maintaining it is something that helps keep me awake.
    (1)
    Last edited by Kanitezz; 09-07-2019 at 04:51 AM.

  6. #36
    Player
    NyneSwordz's Avatar
    Join Date
    Oct 2017
    Posts
    574
    Character
    Dugu Qiubai
    World
    Midgardsormr
    Main Class
    Marauder Lv 90
    Mythril tempest should just apply it. And mytril tempest should grant rage from the get go instead of waiting until level 70+ or whatever.
    (0)

  7. #37
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,473
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by MerlinCross View Post
    I would take that. I'm sad that all the Aggro Gen skills just got fully removed outright.
    Well one still exists.
    (1)

    http://king.canadane.com

  8. #38
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Kanitezz View Post
    To me Storm's Eye doesn't feel "flawed" or like it's a "chore". Maintaining it is something that helps keep me awake.
    In single-target, absolutely. I'd hate to see it removed. If we actually had a viable way of weaving it and other single-target skills into AoE (such as via, idk, a cleave buffs), I'd also love it to be a part of AoE. Like, that would easily bring me over to Warrior for the majority of my Expert Roulette runs.

    But as something, in AoE, we just have to race to get off before the last mob dies and then sprint to the next mob set to refresh in time, it's a bit lackluster...
    (2)

  9. #39
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Is there a way to apply Goring in AoE situations? It always seemed to me that Eye, like Goring, was just a way to get you to press 4 instead of 3 (ooh, technically complex) every couple of combos as a way of differentiating the jobs.

    In previous expansions, you wouldn't try to maintain Eye in AoE, and your damage would be balanced around that fact. I think the problem that they've run into here is that you'd potentially have a two step combo that gives you Eye against multiple targets, so you may find some creative individuals using it for a faster ramp up in single target as well. Some solutions are either to create a three step combo in AoE for Eye, or just ignore it like in previous expansions and remove the possibility of sustaining it, with AoE damage being adjusted accordingly.
    (0)

  10. #40
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,831
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Lyth View Post
    Is there a way to apply Goring in AoE situations? It always seemed to me that Eye, like Goring, was just a way to get you to press 4 instead of 3 (ooh, technically complex) every couple of combos as a way of differentiating the jobs.

    In previous expansions, you wouldn't try to maintain Eye in AoE, and your damage would be balanced around that fact. I think the problem that they've run into here is that you'd potentially have a two step combo that gives you Eye against multiple targets, so you may find some creative individuals using it for a faster ramp up in single target as well. Some solutions are either to create a three step combo in AoE for Eye, or just ignore it like in previous expansions and remove the possibility of sustaining it, with AoE damage being adjusted accordingly.
    That would be fine. In a way, just losing the feeling obliged to do something that feels so awkward during dungeon AoE would probably be enough, just as with Disembowel on DRG.

    But, just personally, I'd rather see it be applicable in AoE situations (and ideally as something distinct from the A-B-A-B spam every tank has). That's not with the purpose of making it unique, to be clear: I'd just as soon have PLD freed from just using A-B-A-B (and C-C-C-C-C during Req) spam in AoE as well.
    (0)

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