Quote Originally Posted by Melichoir View Post
Youre blowing your entire aetherpool on one tank mechanic, and you need to lustrate 3 times so you better hope you have a full pool or aetherpact up for it. It's not to say that this doesnt work. It does, it just that for the mechanic to resolve, you have to go a lot farther for it to be functional compared to other tank invulns. Thats teh crux of the issue. The effort/reward for the skill is heavily unbalanced compared to SB, HG, and Holm. It simply as an invuln is extremely inflexible and heavily punishing to both tank and healer.
Effort? It's a 3 minute cooldown and then 4 GCDs and 3 oGCDs. Its basically Benediction but with a bit more effort.

The 'effort' in Living Dead is its 10 second grace period on activation followed by 10 seconds of relative safety, something no other Tank invuln has.
Superbolide is 8 seconds, Holmgang is 6 but you lose at least 1 - 2 seconds activating it early enough to not die before the effect kicks in. Superbolide has the same problem as Hallowed Ground in its activation timings but the added bonus of instant death if an attack slips between the HP reduction effect and the damage invulnerability going active.

GNB and WAR both require emergency fast healing. WAR because you have very few seconds to get them to a safe level, Can be more laid back about GNB thanks to the shield but you can't take too long because you risk the GNB taking a big hit right out of the shield and falling over anyway.

The thing is, all 3 of the aforementioned Tank immortal buttons trigger at 1 HP.
Putting Benediction aside, any Tank at 1 HP is going to require a large investment of healing to push back to safe levels.

As an AST main who enjoys playing all 3 Healers in sub Savage content, I can say that Living Dead is the easiest of the safety buttons to deal with on all 3 jobs. The only adjustment it needs is to make the Walking Dead aspect better visualized on the party bar. The majority of deaths I've seen from Walking Dead happens because the Healer didn't see the debuff. It needs to be a stylized bar across the health pool that depletes with heals received. We already have the Shield displays, we just need to tweak it to show Walking Dead status too.

Quote Originally Posted by EaMett View Post
In addition to what has been said right above. This also overlooks the fact that you would not have dissipation up in most unplanned scenarios as you would be using it pretty frequently in a personally optimized setting (using dissipation every other pack in dungeons, and close to cooldown in raids). A good SCH will always have some stacks handy but rarely a full 3 stacks AND either recitation or excog. You'd have to be really un-optimized or it's clear the tank is squishy AF and something's going to go sideways so they hold onto everything.

Besides, again, even if you stock up on everything and keep your tank alive, it's such a ridiculous amount of ressources for one invuln mechanic.
I'm genuinely curious why you think Dissipation should be used that regularly (Outside of Savage, as I'm aware it can be a DPS gain thanks to stupid Energy Drain being back).
Using it on Trash means its not up for bosses, where that extra boost of damage provided by EDs is worth anything.
Using it on Trash means you're sacrificing Embrace and Union on the Tank, both of which allow more freedom to drop nukes.
In EX Roulettes, I use 2 AFs per trash, 3 if the DPS is on the slow side. 1 Excog and Sacred Soil at the start of the pull and then a second SS if the pack lasts too long. The occasional Adlo and letting Eos do her thing is more than enough even in mass pulls as long as the Tank is half decent.
Recitation is always saved for the latter half of a pull, since the Tanks personal mitigation will be tapped out by then.

So assuming I've allowed the Tank to fall so low on trash he had to pop a Living Dead … I'd still have ET, 1 spare AF charge, Dissipation and Recitation available. With Aetherflow coming back soon.
An unplanned Walking Dead KO trigger in a raid setting is a red flag on both Healers.

Also, I'll raise you the fact that Benediction is often used to extend a WHM's nuking in EX AND Raids/Trials. So theres a good chance there wont be a Benediction forthcoming to deal with an unplanned Living Dead anyway. Forcing the WHM to spend just as much effort as the other 2 Healers to get the job done.
That 'effort' is spent equally on getting a WAR back to safety as well as GNBs. 1 HP is 1 HP. Walking Dead at least has the benefit of lasting 10 seconds.