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  1. #10
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Canadane View Post
    Living Dead, much like all the tank invuln abilities, are generally planned use, not emergency use like some think they would be.
    When your healers know it is coming in advance, it is much easier to react to.
    I feel like this is missed a lot when people talk about trying to nerf Hallowed Ground lol. Probably have done this myself too (miss the importance of planned groups). Holmgang fine, LD sucks, Hallowed Ground needs to be nerfed even more.. and I cri XD. When the team is prepared for the skill, as you already mentioned, it can make LD pretty nice because of how it works (timer starts on "death" rather than as soon as it's pressed). The lower cooldown ultimates also being nice for planning. Hallowed Ground just looks really cool and works smoothly in PUGs (probably most of the people who comment here, including myself to be honest).

    Not that I'm opposed to making LD or whatever else smoother to use and more satisfying/solo "feeling". I'm not inherently against changes to LD and I can totally see how the skill could be frustrating (like casting benediction and then your tank uses Superboilde XD), just felt this perspective is sometimes missed and often leads to HG getting more credit than it deserves.. putting it in line to be nerfed all the time lol.
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    Last edited by Shougun; 08-28-2019 at 05:14 AM.