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  1. #4
    Player
    YojimboM's Avatar
    Join Date
    Mar 2017
    Posts
    170
    Character
    Jack Rose
    World
    Ultros
    Main Class
    Monk Lv 100
    Quote Originally Posted by HumanNinjaToo View Post
    I don't have any experience healing, and not a lot of experience with DRK. That being said, just hearing what other people are saying about this skill, and reading the tool tip, it seems very situational. It seems like this is an 'oh sh!t!' button that needs to be coordinated with the healer, which is hard to do considering the circumstances an 'oh sh!t!' button would be needed. Alternatively, it makes sense that this skill would need to be used just before a tank buster or something that you know is going to kill the DRK.

    It just seems like healing to full health is difficult to do sometimes unless conditions are perfectly planned. 10 seconds isn't a lot of time to react, after all. Maybe this skill made more sense when DRK had that one heal spam skill that people say was lost/taken away in SB.

    As a newish player, this skill doesn't make a lot of sense for me to use, ever. The reward does not seem to justify the risk of tank death.
    There is no such thing as an "oh shit" button. It's an immunity cooldown. You use them to trivialize certain mechanics (eating a stack solo, taking multiple of an unsurvivable hit, etc) or to give healers time to do whatever they want or DPS instead of needing to heal the tank. They're really useful for dungeons because there are a lot of situations where a healer might not even have to heal you for most of a pull at all if you use them correctly. The last reason you want to use an immunity is for an "oh shit" situation because that means something went catastrophically wrong somewhere else.

    Living Dead has, until recently, always been one of the better immunities since it has a very long duration (over 10 seconds of "immunity" most of the time since the healer knows they can just let you drop), it allows you to move (when Holmgang used to root you), and the condition to resolve it is something that had to be done anyways: healing (minus Hallowed Ground).

    Quote Originally Posted by HumanNinjaToo View Post
    So if the only surefire way to heal DRK from 1 HP to Full HP is WHM benediction, then the DRK is not only reliant on a WHM being in the party, but also on said WHM to have benediction ready and not have to wait on recast. So this sounds like it has to be a perfect condition again. Maybe I'm wrong, but it seems like if you are expecting the DRK to take enough damage to kill it, making living dead useful, then perhaps things are not going so well in the fight and their is a big chance that WHM has already used benediction. Seems like DRK living dead requires too much pre-planning to be worth using at all.
    No. It's healing them for the value of their maximum HP. They do not need to be healed to full HP. If they have 110k HP max, are at 1 HP, get healed for 55k, take a hit down to 30k, get healed for another 55k, that's a total of of 110k and the debuff will be removed, for example.

    Anyways, the topic is whether or not there is too much disparity between GCD healing and tank max HP right now, not whether or not Living Dead should exist (it should). If you don't understand the topic, usually better to not respond. You have very little understanding of how tank immunity is used or how Living Dead works.
    (3)
    Last edited by YojimboM; 08-28-2019 at 08:46 AM.