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  1. #11
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    I like how someone has complained about animation lock on your poll.

    I still think it's hilarious people think this a problem with the engine and not a design choice. Risk vs Reward people. If you are too scared to get hit just Auto Attack lol.
    The day I see a dragoon start running away mid-chaos thrust whilst still waving his lance around and sliding the animation all over the place is the day I quit
    (2)

  2. #12
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Starlord View Post
    If I remember correctly, The Second's Player Poll came in a Non-letter. 1.22 stuff will be in the letter and the Poll will come probably next week sometime.
    I could see that being the case
    (0)

  3. #13
    Player
    Altanas's Avatar
    Join Date
    Jun 2011
    Location
    Bastok
    Posts
    748
    Character
    Altanas Aidendale
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Its interesting to see people's comments on the combo system. I dont think there have been any posts in recent weeks over how it could be improved.
    (0)

  4. #14
    Player
    Rydin's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,821
    Character
    Nyris Reach
    World
    Jenova
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Altanas View Post
    Its interesting to see people's comments on the combo system. I dont think there have been any posts in recent weeks over how it could be improved.
    Because combos are a really good addition to the battle system
    Could they be improved.. yes...
    But we don't know what else they have planned for the battle system.
    we don't know how combos will tie in to the new Battle Regimen either

    I'd like to see combos be a part of an in depth battle regimen and incap system
    I can't even begin to speculate on how that would work.. but I'm confident Akihiko Matsui will pull out all the stops
    If they don't... then down the line, a lot of the battles will start to look and feel the same
    I'd love more in depth battles... Like this
    (0)

  5. #15
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Narfalicious View Post
    32 people out of ~10,000 people does not a consensus make.
    Okay, right, it was a mere coincidence that 32 out of ~10,000 people chose exactly the same things as I.
    (0)

  6. #16
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Majidah View Post
    Okay, right, it was a mere coincidence that 32 out of ~10,000 people chose exactly the same things as I.
    it is not that much of a suprise honestly. the forums are pretty much in line for the most part. the prople that come into the forums are not always going to agree with the people that still play the game and they are certainly not going to agree with the majority that have already left the game.
    (0)


    http://crystalknights.guildwork.com/

  7. #17
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    This guy:


    lol
    (3)

  8. #18
    Player
    Zetsumei_Tsunarashi's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord Server
    Posts
    1,601
    Character
    Zetsumei Tsunarashi
    World
    Sargatanas
    Main Class
    Summoner Lv 100
    Bumping this today, and give some more people opportunity to see it and take it.
    (0)

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