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  1. #51
    Player
    Hysterior's Avatar
    Join Date
    Jun 2012
    Location
    Ul'dah
    Posts
    2,439
    Character
    Larek Darkholme
    World
    Gilgamesh
    Main Class
    Sage Lv 100
    Seeing how it is going, just remove all the healers and give DPS and tanks the ability to heal. Problem solved.
    (2)

    Larek Darkholme @ Ragnarok

  2. #52
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Archwizard View Post
    Okay... Why?
    What do you find uniquely gripping about Chemist, as a full job, that no existing job can accomplish?
    I'd love to see a healer move away from its traditional magic based healing. Give me something new, unique, that plays in the same role (regardless of it all being flavor text). Give me a cool hand-cannon, remove cast time, on-the-go, no interruptions, etc. I think it would be a neat concept.

    Also look at my concept on it. It's a pretty easy read, and I did my best to NOT copy / paste anything related to the other healers. For example, the Chemist will bolster Attributes, rather than giving them an attack buff. But... again, it's all Role Play lol.
    (5)
    Last edited by PatronasCharm; 09-04-2019 at 09:30 PM.
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  3. #53
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    The way I see it with Chemist, if the theory about DNC not being a healer was right because DNC is non-magical, then having CHM be a non-magical healer is unlikely. It wouldn't surprise me if they were a support-oriented ranged job, but an actual healer is more likely to be an actual caster.
    (1)

  4. #54
    Player
    lunar_seraphim's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Muun Rai
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    The way I see it with Chemist, if the theory about DNC not being a healer was right because DNC is non-magical, then having CHM be a non-magical healer is unlikely. It wouldn't surprise me if they were a support-oriented ranged job, but an actual healer is more likely to be an actual caster.
    I don't remember them saying Dancer wasn't made into a healer because it is non-magical. Their reasoning was that there were only two physical ranged DPS jobs and they wanted to add another.
    (2)

  5. #55
    Player
    Eira95's Avatar
    Join Date
    Dec 2015
    Location
    Ul'dah
    Posts
    12
    Character
    Eira Brii
    World
    Balmung
    Main Class
    Monk Lv 80
    Quote Originally Posted by Archwizard View Post
    Who here actually is speaking with a horse in this race? Who's actually hyped for Chemist for its own unique skills, contributions to groups, the healing paradigm, the game as a whole, and not just 'cuz it's a name in the proverbial hat and/or they couldn't think of anything more "different" from what we already have?
    You must be really fun at parties
    (3)

  6. #56
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by lunar_seraphim View Post
    I don't remember them saying Dancer wasn't made into a healer because it is non-magical. Their reasoning was that there were only two physical ranged DPS jobs and they wanted to add another.
    Hence "theory". It was quite popular around the time DNC was officially announced.

    Quote Originally Posted by Eira95 View Post
    You must be really fun at parties
    Loads more fun than Chemist.
    But hey, how dare I actually care about what jobs I want to play rather than idly naming jobs that are already represented.
    (2)
    Last edited by Archwizard; 09-05-2019 at 11:21 AM.

  7. #57
    Player
    lunar_seraphim's Avatar
    Join Date
    Aug 2013
    Posts
    198
    Character
    Muun Rai
    World
    Adamantoise
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Archwizard View Post
    Hence "theory". It was quite popular around the time DNC was officially announced.
    I remember people being spectacle about a healer Dancer because it might require it being a melee, but not because it was non-magic based. A non-magic based healer has long been requested from what I've read. And given nearly every expansion job they've introduced has been largely because of fan requests, this "theory" doesn't carry much weight in my eyes.
    (0)
    Last edited by lunar_seraphim; 09-05-2019 at 02:08 PM.

  8. #58
    Player
    Cyrocco's Avatar
    Join Date
    Aug 2015
    Location
    Wingardium Lominsaaa
    Posts
    266
    Character
    Lutemis Rangar
    World
    Adamantoise
    Main Class
    Lancer Lv 10
    A lot of what people are requesting for healer roles aren't necessarily unreasonable, it's just that they're can't function from a standpoint of "Put Chemist in," and that's because most jobs in Final Fantasy don't heal. Before the devs came up with what we have for Scholar, it wouldn't have worked at all. "Put Scholar in" would've been just as unreasonable. In it's original rendition, Scholar could only cast low tier black and white magic, had Scan, and...that's it, the job would've been laughable if it were introduced into XIV as a rudimentary red mage.

    Another popular request is Geomancer, and well, that job never even had access to healing to begin with, it was a randomized spell class, a shift that hard may as well be the same as asking Beastmaster to be a healer.

    I'm of the mind that if people are going to request healers, they should at least have a preferred design to go with it, doesn't asking for someone else to do all the work seem a little boring?
    (5)

  9. #59
    Player
    PatronasCharm's Avatar
    Join Date
    Jul 2017
    Posts
    270
    Character
    Patronas Charm
    World
    Leviathan
    Main Class
    Red Mage Lv 96
    Quote Originally Posted by Cyrocco View Post
    A lot of what people are requesting for healer roles aren't necessarily unreasonable, it's just that they're can't function from a standpoint of "Put Chemist in," and that's because most jobs in Final Fantasy don't heal. Before the devs came up with what we have for Scholar, it wouldn't have worked at all. "Put Scholar in" would've been just as unreasonable. In it's original rendition, Scholar could only cast low tier black and white magic, had Scan, and...that's it, the job would've been laughable if it were introduced into XIV as a rudimentary red mage.

    Another popular request is Geomancer, and well, that job never even had access to healing to begin with, it was a randomized spell class, a shift that hard may as well be the same as asking Beastmaster to be a healer.

    I'm of the mind that if people are going to request healers, they should at least have a preferred design to go with it, doesn't asking for someone else to do all the work seem a little boring?
    That is true, I absolutely loved SCH in FFXI, it was a fun healer / DPSer; not the BEST, but it's set of tools made it effective; it's probably why I don't play SCH in FFXIV, bc I loved it so much in FFXI that it's design here is so, idk, just not what I, as a player, envisioned bc it was warped by FFXI's great design. It goes with GEO too, FFXI's GEO was neat too, not revolutionary, but fun nonetheless.

    I believe FFXIV could make a fun, unique GEO, that could fit with its current cookie-cutter framework, instead of "Holy", give it "Quake", instead of "Stone," give it "Water," instead of "Aero," give it, "Thunderstorm," and then fill in the gaps with its healing spells.

    Back to Chemist, if put some effort by the Dev. team could be made fun, but they'd have to make it simple enough to where it's not a burden when healing.

    Imagine having to Brew a powerful potion when a tank gets a tank buster and your instant mega heal is on GDC? Let's say, X-Potion is that OGCD (Benediction / Essential Dignity) move? He'd have to Combined 2 Super Potions to create a Mega Potion, pop the tank with it and hope he's not dead! While the other caster healers just pop a cure spell. But, since the CHM technically has no "cast time" they could fire 3 Super Potions at the tank before a caster can pop a cure.

    Idk, this is all for fun! But I think CHM could work really well.
    (1)
    Chemist Healer Concept http://forum.square-enix.com/ffxiv/threads/370920-Chemist-Healer-Concept
    Geomancer Healer Concept: http://forum.square-enix.com/ffxiv/threads/366107-Geomancer-New-Healer-Concept
    Mystic Fencer DPS: http://forum.square-enix.com/ffxiv/threads/391883-Mystic-Fencer-Concept-%28Magical-Melee-DPS%29
    Geomancer Caster DPS https://forum.square-enix.com/ffxiv/threads/420228-Geomancer-Earth-s-Wrath-%28Caster-DPS%29

  10. #60
    Player
    YusiKha's Avatar
    Join Date
    May 2019
    Location
    Azim Steppe
    Posts
    301
    Character
    Lost Skywatcher
    World
    Odin
    Main Class
    Sage Lv 90
    Quote Originally Posted by PatronasCharm View Post
    I believe FFXIV could make a fun, unique GEO, that could fit with its current cookie-cutter framework, instead of "Holy", give it "Quake", instead of "Stone," give it "Water," instead of "Aero," give it, "Thunderstorm," and then fill in the gaps with its healing spells.
    Personally I’d prefer if GEO skills went to CNJ/WHM instead, since geomancy already has deep ties to conjury and could provide WHM with access to shielding spells and maybe return the Elemental themes.
    (0)

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