Quote Originally Posted by JanVanding View Post
Actually, that's on them for fighting each other.

What would you have done if they took those battle highs to block every one of your cap attempts?

That's right, nothing, because you couldn't fight them which you openly admitted.

If you're afraid to engage and are hoping the other sides fight each other so you can ninja cap, that shows a problem with the mechanic inherently. You should become fearful of engages because of skill/tactics disparities. Not because somebody farmed a bunch of sprouts/stragglers with a gank train to get a busted buff.

Bring it down to 3-5% there's no excuse for it being as high as it is and anyone claiming it's balanced because the teams with it make tactical errors, that's not sound reasoning and is surmount to excusing because of a want to abuse it, rather than seeing it balanced in such a way that it's still rewarding but not forcing a playstyle because it's so laughably over the top.

How can anyone consider 20-40% increase balanced is beyond me....
The person you qouted didn't admit to not being able to fight them, they said it was rough and they weren't worth engaging for the other 2 parties. Those statements are not the same as saying we could not fight them.

What I get from these complaints isn't that the mechanic is broken, but that a certain group of people want to deal with the content in only one way, completing objectives while all but ignoring PvP, and resent a mechanic that actually rewards parties for engaging in PvP. If it was actually broken it would be impossible to win when a party had multiple battle highs, this just isn't the case, but I guess it's easier to blame loss on 1 mechanic rather than recognize that it was a failure on your parties part and that you may need to adjust how you are playing.