Quote Originally Posted by RyuDragnier View Post
It's also pretty bad because it's possible for an entire team to have Battle High or Battle Fever, and it's very likely if they're a premade and all of them are focusing down the same targets. Just had a match like that, and you can't heal through it, you can't tank through it, you can't do anything about it because they're doing 20-40% more damage than you can heal/tank through. I'd prefer if you also took more damage along with inflicting more damage. It would prevent these kinds of steamrolling scenarios because while yes, you can kill enemies faster, you're also taking more damage so it's easier to kill you. That or put a duration on it so it'll wear off after about 1 minute, so you have to keep killing to keep the effect going, which gives a counter in the lines of "waiting it out."
Battle High/Fever is a bad mechanic because it discourages playing for objectives and instead farming kills, that in itself should see it gone.

Just finished a match against one of those Battle High farming premades, fortunately it was a to 500 map so they were punished by being too far behind to win, still if it isn't encouraging all the worst habits (chasing kills, ignoring objectives, attempting to spawn camp, etc)

Honestly it feels like Arathi Basin all over again where players completely go off and ignore the objective but in this case they're encouraged to do it.