I cannot fathom why you would want to remove incentives for ... PvP'ing. Not only do you have a problem with High and Fever, but you want the points earned and lost for killing gone? What?
I cannot fathom why you would want to remove incentives for ... PvP'ing. Not only do you have a problem with High and Fever, but you want the points earned and lost for killing gone? What?
No. I think it would be better to just award points for getting kills instead of also deducting points for being killed. Being removed from the battlefield temporarily is punishment enough as is.
If all the PvP modes were just 1v1, I wouldn't mind the potentially huge momentum shifts from the tug of war scoring style, but losing hundreds of points in an instant just because the two other teams decided to gang up on you on a whim is just infuriating to me; moreso when you aren't even the team in first place and the third place team decides it's a better idea to kill you instead of the team with a huge point lead.
The three-way PvP format is also a huge flaw in general and why I tend to find Rival Wings more enjoyable.
Last edited by KageTokage; 08-28-2019 at 12:40 PM.
High and fever are fine as is, it encourages PvP and rewards players for playing good.
Also, teams should lose points when they die, to not encourage yolo play AND make comebacks possible.
The 1v1v1 is fine, it's just that there are too many pugs who don't know/don't care to work with it. There are more strategic choices than in 1v1. Well, I guess that depends on how it's implemented, but as is now 1v1v1 requires more "smart" play to win. However, the practical reality of pugs on NA/EU servers makes this a somewhat moot point.
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