Quote Originally Posted by Roxas_Andrade View Post
I think I can explain. Let's take Sleeve Draw as an example. Until 4.X you could use Sleeve Draw all to yourself if you wanted (when out in the world or soloing content), because you could have a stronger effect on you right away, and use the next draw to have a stronger effect on you for your RR. Also you'd have Lord/Lady to use and they weren't buff related...

Now, you can't use Sleeve Draw only for yourself, because you would waste draw CD if you did, therefore the argument that AST buffs are intended to other classes...

I wish we could get the Stun back on CO. Also we could have a better Collective Unconscious (the idea that you can drop it wherever you are and then you can walk away is good...). Also, Noct Asp.Bene cost is too big.
And why is it a bad thing for a system of buffs to benefit other players more then yourself? That's what I'm failing to understand. Nothing is stopping you from giving yourself a card to buff your own damage should you choose to.

The problem with the old system, as has been pointed out already, is that mechanics that should be baseline for a healer where instead locked behind an rng mechanic. Bole is covered by shields and CU, ewer was removed with every other external mana regen mechanic, spire would've been useless without tp, and crit and haste buffs are harder to quantify the value of, and direct hit and det would likely have been the same if ewer and spire where replaced with those.

While old Lord and Lady had their moments of awesome, it was still rng. You still ran the risk of drawing nothing but Lady's when they would overheal and be a waste of a card slot.