I would like time dilation and celestial opposition back, although I also like the new opposition, so perhaps split into a separate skill. The stun has nothing to do with balance, time dilation won't overpower balance either with the low effect of the cards. These were things that were very satisfying to work with in dungeons, adding to your party support and offering a chance to line things up as a skill ceiling challenge.

The old card system back coming back with whatever necessary balance tweaks are required would be great.. But if we're really stuck with this new system, I would like the target switching, seal fishing, and constant weaving to feel like it's actually worth something. It's a large amount of focus to mix in with monitoring your party and doing mechanics in exchange for a small return so you can stay damage competitive and feels very frustrating as a result. If that request imbalances AST for raids, I'd be happy to take a personal damage loss to balance it back out.

Please replace repose with something worthwhile. I feel like that's something the other healers would also appreciate. It feels like we got a very weak role skill just to do one quest.

Nocturnal aspected benefic is a sore spot. I actively avoid using it while in that stance due to the high mana cost and the general availability of other options that can save someone in a pinch, like using essential dignity. It simply does not feel good when you can get a free equivalent while in diurnal that works about as well and is available often enough for tank busters and such. I'd like it to either cost less or be more powerful.