Quote Originally Posted by Brandedblade View Post
I know this is going to be difficult for you, specifically, to understand, but any mechanic in any game that provides beneficial effects to other jobs is a mechanic that's built with other jobs in mind. Your aoe balance? Benefitted the groups dps. That precious bole everyone here seems to worship. Benefitted those supposedly squishy tanks.

Again I will repeat this. If it's a beneficial effect, its built for other jobs. That's the point of ast's cards, to enhance their group over themselves.
I think the point that was MintnHoney was trying make is that a job should be built with the player of that job in mind, not the other players. A dps class does damage for everyone's benefit: no one else is going to be able to complete the content unless they're pulling their weight. That doesn't mean that dps class jobs get designed with a mindset of "how can we design this class so that healers and tanks can complete content by having this dps in their group?" If that was the idea (taken to the extreme), then each dps class would have a single button so that they couldn't stuff it up. Sure, the dps has to be able to perform their function, but the design goal is (and should be) "how can we make this class deal damage in a way that's fun to do?".

Conversely, current AST buffs feel like they were designed primarily based on how it feels to be affected by them, without much consideration as to how they feel to play. Everyone liked getting balance, but ASTs had fun juggling more cards than that. Of course, how cards feel to the rest of the party should be a consideration, but it shouldn't be the first consideration.