Quote Originally Posted by Urthdigger View Post
Give us back the old types of card effects EXCEPT for Balance's. Make the balance effect something else. Then keep the seals and divination on top of it. Boom. You have the variety of useful options, but none as clear the best option as "straight up damage", while encouraging you to use a variety of them.
I agree that balance needed to be brought in line with the other cards, but so long as they’re different, and one has marginally more damage to give than any other, one will still be considered the best. What could fix that is bringing the damage potential close enough to being in line that it’s more optimal to use whatever card you have optimally than to try and fish for a better one. (Don’t know the old balance, exactly. I never crunched the numbers for myself).