Quote Originally Posted by Seraphor View Post
Rework the Mudra combo's, and remove Hyoton, so that all Ninjutsu can be executed with only 1 or 2 Mudra.
(Would simplify the job like they said and marginally reducing clipping issues, but wouldn't be a huge improvement)
My favored solution along these lines is this:
  1. Remove Hyoton, Huton, Fuma Shuriken.
  2. Drop Doton, Suiton to 2-step mudras.
  3. Turn Huton into a passive that automatically refreshes when out of combat, and is extended and recast purely with armor crush (will suck in some edge cases but, eh, it will at least work).
  4. Raiton replaces Fuma Shuriken.
  5. Ten, Chi, and Jin are now unique ninjutsu. Ten (Raiton), Chi (Katon) Jin (Suiton).
  6. Doton (x->chi), and 2 other unknown 2-step mudras can be added.
  7. Take Ten-Chi-Jin (the skill) and fundamentally alter it. Remove it spamming each step of the execution, but make it so that when you finish it, some super-attack that feels amazing to cast and exemplifies ninjas is cast. Alternatively keep each individual step for funsies, but make it cap off with an amazing attack that feels awesome.
  8. Consider extending TCJ to 4-step at later levels for even more amazing ninja tricks.
  9. Consider taking Kassatsu and letting that enable 2-step mudras, and make all of them powerful and fun. Obviously something special will need to be done for the third option to make it desirable but not something you do regularly.
  10. For kassatsu/TCJ in this system, make these completely off Ninjutsu's normal cooldown so they don't step on each other's toes, but instead be a separate form of ninjutsu that use the mudras (and presumably ninjutsi button) to fire it off.


The idea is to make it so your typical ninjutsu is incredibly fast, something lag-tolerant, but still captures the feel of being a ninja even if it's not quite the current system. Then with Kassatsu, you enable a more powerful ninjutsu, and TCJ is your super ninjutsu where you start to break the limits of what is practical in combat. Kassatsu and TCJ can be similar to dance steps, whereas Ninjutsu uses the mudra system as we know it. That will help break the lag issue, and TCJ is basically like dance steps already anyways.

This won't necessarily fix the lag issues, and should be combined with other methods to help alleviate that (E.G. allowing mudras to parse client side), but otherwise will help severely limit and normalize the problems of lag while still attempting to keep the feel of the class. Hell, if they do it right, they can make TCJ the method by which vuln is applied on targets instead of trick attack, completely removing trick attack and making it feel thematically better with the class.

But I digress.