Quote Originally Posted by Yeol View Post
From what I understand, people want generating recourses to be much easier than it is now (At the moment our source generating window is very tight).
I can agree to that. But disagree about reworking DRK entire kit. It is fun to play when you max out your resources.
We don't want easier resource generating, just more of it(and some meaning to what you spend it on, like having to actually keep an eye on Darkside).

Faster MP generation doesn't make it easier - you still lose out on resources and thus dps if you miss your generators. In fact with more resources, you add a risk of losing out on those if you overcap due to not spending them at a steady rate, while right now screwing up by overcapping is pretty much impossible.

There isn't even that much consequence to overspending really, aside from not having enough for TBN or raid buffs, because using MP at all twice per minute, will keep your Darkside going and your MP should be full after that one minute, which is more than enough for another two of literally whatever.

What would be good, would be still having those hyper-active windows where you can kinda "go ham" on your resources in raid buffs, but also add more activity in between them, both APM and MP management-wise. That's what SB DRK was like, just with too much focus on DA-only. This should be fixed by adding more priority spenders, like a dedicated Darkside upkeep ability and high-potency CnS.

Fast generation makes sure you don't want to overcap, priorities make sure you don't want to bottom out and you get yourself some actually engaging resource management.

Quote Originally Posted by FallenWings View Post
Personally I would rather more oGCDs to press.
Okay, but why not both? I like the sound of "both".