Quote Originally Posted by cactuarzzzz View Post
Assuming if you can land the 11th hit in a row without getting interrupt and all 10 hits have same potency?
Over time, all hits have the "same" potency in that what matters is average potency per GCD. A 10% haste effect over the course of 10 hits doesn't sound like much, but over the course of a 13 minute fight where you're doing potentially a few hundred GCD's (average GCD's per minute at 2.38 GCD is is 25.2) in a fight, suddenly having 10% more is a big deal. Assuming our above 13-minute fight we get about 330 GCD's. With 10% haste, that amounts to another 33 GCD's, which in turn amounts to more SS's meaning more MP meaning more Edge's on top of more blood meaning more BS in that time frame compared to what we have now. It's a rough estimation, but over a long period of time 10% haste amounts to about the same thing as 10% more damage. I'm all for making DRK the faster-attacking tank, but adding a flat 10% haste buff would be incredibly OP. Tank damage balance is nice and tight right now. Maybe swap off the %dmg for %haste, but both at once? That'd be too much.