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  1. #1
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Personally I would rather more oGCDs to press. A haste buff instead makes Double Weaving incredibly more difficult/impossible for most which is a DPS loss in the end. DRKs speed being more intense double weave oGCD windows instead of a slightly faster 1 2 3 (4) is more fitting, especially with how hard and often DRK strikes in oGCD.

    Also greatswords being faster GCD compared to GNB or PLD is :think:.

    20CD "Low Blow", 30CD Dark Passenger ontop would align with DRKs per minute frenzy window, adding 2 more in said window and give 3 more presses inbetween said windows.
    (1)

  2. #2
    Player
    waterboytkd's Avatar
    Join Date
    Jul 2019
    Posts
    86
    Character
    Andrew Waterboytkd
    World
    Cactuar
    Main Class
    Samurai Lv 90
    Quote Originally Posted by FallenWings View Post
    Also greatswords being faster GCD compared to GNB or PLD is :think:.
    Eh. DRKs are already speccing for more SkS than PLDs usually do. If DRK being able to whip his greatsword around slightly faster breaks your immersion, then it should probably already be broken.

    I really like this idea of a haste buff instead of flat damage, it'd help with BW and Delirium windows (especially the former). It also means we regenerate mana and self heal at a faster rate. The former there is the big one. That means more Edges.

    It gets tricky though. A 10% haste buff means our weaponskills dps stays the same as now (but our AoE dps goes up!). But, our oGCD dps goes down. We get, what, 8 Syphon Strikes per minute? 8.33 with a 2.4s GCD. So 4800-5000 mp per minute. This would only buff it by 480-500 mp per minute...So you might have to go up to 15% to make up for the lost 10% buff on our oGCDs. But that does start making it hard to double weave.

    The only problem I have with more oGCDs is that it'll really just make our openings even more hectic. If the oGCDs we have now had lower cooldowns, that could help keep us be more busy in the last 45s of each minute, but not much more busy. AD and CnS with a 30s recast would be amazing. SE with a 45-60s cooldown would be sweet, too.
    (1)

  3. #3
    Player
    Satarn's Avatar
    Join Date
    Jul 2016
    Posts
    522
    Character
    K'rheya Tia
    World
    Odin
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Yeol View Post
    From what I understand, people want generating recourses to be much easier than it is now (At the moment our source generating window is very tight).
    I can agree to that. But disagree about reworking DRK entire kit. It is fun to play when you max out your resources.
    We don't want easier resource generating, just more of it(and some meaning to what you spend it on, like having to actually keep an eye on Darkside).

    Faster MP generation doesn't make it easier - you still lose out on resources and thus dps if you miss your generators. In fact with more resources, you add a risk of losing out on those if you overcap due to not spending them at a steady rate, while right now screwing up by overcapping is pretty much impossible.

    There isn't even that much consequence to overspending really, aside from not having enough for TBN or raid buffs, because using MP at all twice per minute, will keep your Darkside going and your MP should be full after that one minute, which is more than enough for another two of literally whatever.

    What would be good, would be still having those hyper-active windows where you can kinda "go ham" on your resources in raid buffs, but also add more activity in between them, both APM and MP management-wise. That's what SB DRK was like, just with too much focus on DA-only. This should be fixed by adding more priority spenders, like a dedicated Darkside upkeep ability and high-potency CnS.

    Fast generation makes sure you don't want to overcap, priorities make sure you don't want to bottom out and you get yourself some actually engaging resource management.

    Quote Originally Posted by FallenWings View Post
    Personally I would rather more oGCDs to press.
    Okay, but why not both? I like the sound of "both".
    (2)

  4. #4
    Player
    FallenWings's Avatar
    Join Date
    Nov 2013
    Posts
    520
    Character
    Xyasreau Borlaaq
    World
    Tonberry
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Satarn View Post
    Okay, but why not both? I like the sound of "both".
    I'm very hesitant with haste buff on DRK because of the implication on it making double weaving very difficult. As it is, being a bit far away from the datacentre makes double weaving unreliable 50% of the time and I frankly very enjoy the current iteration of DRK being a double weave burst monster. The feeling of "speed" on DRK is very much present to me with the frantic quad double weaves per minute and even at a fantasy pov, DRK striking so many times quickly with a greatsword in a short window is there.

    If however with the haste buff the game was either more client sided or the force lock was shorter like Mudras letting 100+ ping players have a chance at double weaving then I would welcome it.
    (0)