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  1. #26
    Player
    cactuarzzzz's Avatar
    Join Date
    Jun 2019
    Posts
    375
    Character
    Zzz' Zzz
    World
    Unicorn
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Quor View Post
    As it stands now - thanks to the removal of TP as a limiting factor - dmg and haste % are functionally identical. One gives 10% more damage while the other allows 10% more attacks. Assuming 100 potency baseline over 10 attacks in X period of time, 10% damage increase means 110 potency for 10 attacks which equals 1100 potency total. Assuming the same potency but with 10% haste, you get 11 attacks of 100 potency over X period of time, for a total of 1100 potency total. The devil would be in the details; more attacks means more chances to proc dhit or crits, while harder attacks will have higher dhit/crit values when they do proc. Mixing the two makes for some really strong synergy, and can get out of hand very quickly. Assuming 10% dmg and 10% haste in the above example, you'd get 11 attacks over X period of time at 110 potency apiece, for 1220 potency total. Hence, adding 10% haste to Darkside along with the 10% dmg will result in roughly a 10% raw damage increase to DRK as it stands now. This would put it far and away above the other tanks for dps.
    Assuming if you can land the 11th hit in a row without getting interrupt and all 10 hits have same potency?
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    Last edited by cactuarzzzz; 09-03-2019 at 09:34 AM.