Assuming if you can land the 11th hit in a row without getting interrupt and all 10 hits have same potency?As it stands now - thanks to the removal of TP as a limiting factor - dmg and haste % are functionally identical. One gives 10% more damage while the other allows 10% more attacks. Assuming 100 potency baseline over 10 attacks in X period of time, 10% damage increase means 110 potency for 10 attacks which equals 1100 potency total. Assuming the same potency but with 10% haste, you get 11 attacks of 100 potency over X period of time, for a total of 1100 potency total. The devil would be in the details; more attacks means more chances to proc dhit or crits, while harder attacks will have higher dhit/crit values when they do proc. Mixing the two makes for some really strong synergy, and can get out of hand very quickly. Assuming 10% dmg and 10% haste in the above example, you'd get 11 attacks over X period of time at 110 potency apiece, for 1220 potency total. Hence, adding 10% haste to Darkside along with the 10% dmg will result in roughly a 10% raw damage increase to DRK as it stands now. This would put it far and away above the other tanks for dps.
Last edited by cactuarzzzz; 09-03-2019 at 09:34 AM.
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