Quote Originally Posted by Melichoir View Post
We didnt lose some of these things so much as they got displaced by reworks due to TP and tank homogenization. We dont have the blind, per se, but we got arms legth with a slow (so less RNG in that regards). There are nice changes that happened that were good for DRK, but those changes were a matter of addressing tank role changes generally. Overall, yes, DRK does feel heavily peared down. TBN with 25% mitigation is amazing. Not gonna deny that. But if thats it really, well, It just doestn feel super worth it, especially since this change was a bigger benefit to other targets before us (we got what...5% increase, where another target got 15%). All they did with Dark Mind is split it into two CDs now, and make one an AoE. So its like having a second reprisal for magic specific damage (nice length admittedly). AoE combo is cool but SBs aoe management was much more fun and interesting. Doing it just right meant you were pushing out good damage and getting great mitigation. This is now just spam the 2 CD AoE combo, fill it with FoS between GCDs, and use Quietus when you can on 3 or more targets.

It's just kinda...meh. There's nothing that makes it feel like it's own class anymore. Its a mish mash of War and PLD dumbed down to a very low skill ceiling. Im not saying it should be super hard to play DRK, but it doesnt feel like I ahve to do much thinking at all to do well with it. Nothing in its kit stands out as unique. Its all filler or reskins. It really is a killjoy for me.
Nice write up. Agree with everything you said, especially your point about SB's aoe management.