As is, I find DRK to be functionable and there are improvements. However, some of those improvements are shared by the other tanks and not exclusive to DRK. I find that the engaging play that was there in SB is missing.

I wondered if the lack of engaging play was attributed to loss of DA spam, changes to Delirium and Blood Weapon, loss of Blood Price, TBN shatter giving 50 blood, no longer having to switch stances, etc. Then I realized it was a combination of all of it. With the exception of DA spam, these were all things I really enjoyed about playing DRK and I would gladly go back to DA spam to have my SB DRK back.

I'm not overly upset by the changes, and I still feel like a tank. I just don't feel like a DRK. I think the devs have leaned on the aesthetics of this job for too long. I don't think anyone will question how the job looks, but how it plays is a whole different story. If the devs can get it to play as beautifully as it looks; it could arguably be one of the best jobs in the game.