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  1. #1
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    My problem with drk pre-shb was the DA spam, not DA itself. Turning delirium into IR was not the solution either but for some reason, rather than micro-tweak abilities so they become less cumbersome and keep a sense of job aesthetic identity, SE decides to employ scorched earth revisions. I would've rather had DA being this 10 sec buff duration, allowing you to execute some DA boosted moves than seeing it gone and being replaced with...nothing.

    The funny thing is that, upon hearing healers were gonna have to "heal more", so to speak, I almost expected drk to go through hp sacrifice movesets, especially when we learned mp/tp was gone. Outside savage/ex, the only thing that threatens tanks are mass pulls so it would've made sense to me if hp costs were now a thing for drk but skills would've been added to compensate for that hp loss.

    Alas, simplicity just seems to be SE's mantra for the game and drk is not the only job paying the price for it.
    (15)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #2
    Player
    RyuSaarva's Avatar
    Join Date
    Dec 2014
    Posts
    1,094
    Character
    Ryu Saarva
    World
    Phoenix
    Main Class
    Bard Lv 90
    Quote Originally Posted by SenorPatty View Post
    My problem with drk pre-shb was the DA spam, not DA itself. Turning delirium into IR was not the solution either but for some reason, rather than micro-tweak abilities so they become less cumbersome and keep a sense of job aesthetic identity, SE decides to employ scorched earth revisions. I would've rather had DA being this 10 sec buff duration, allowing you to execute some DA boosted moves than seeing it gone and being replaced with...nothing.

    The funny thing is that, upon hearing healers were gonna have to "heal more", so to speak, I almost expected drk to go through hp sacrifice movesets, especially when we learned mp/tp was gone. Outside savage/ex, the only thing that threatens tanks are mass pulls so it would've made sense to me if hp costs were now a thing for drk but skills would've been added to compensate for that hp loss.

    Alas, simplicity just seems to be SE's mantra for the game and drk is not the only job paying the price for it.
    we still have dark arts spam, they just changed the skill name and made do damage instantly instead of buffing the next skill.
    (2)