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  1. #11
    Player
    finnegandadaeon's Avatar
    Join Date
    Sep 2015
    Posts
    34
    Character
    Finnedorn Herbjornson
    World
    Ragnarok
    Main Class
    Astrologian Lv 90
    -Card buff: duration increased to 25 secs;
    -minor arcana: potency buffed to 10% if applied on right job, 5% if applied on wrong job;
    -Divination buff: increased to 8/5/4% and duration increased to 25 secs;
    -sleeve Draw: reworked; grants u a seal u don’t have, draws a card, grants u 3 stacks of redraw;
    -New Passive “Luminiferous Aether” (the old mp refresh skills name): grants u 5% mp recover every time u use “Play”;
    -Horoscope reworked: using the skill will grant a horoscope buff using again the skill will cause a healing explosion ( healing potency 150), after 10 secs it will turn into “charged horoscope” ( healing potency 250 also applies regen if diurnal or shields if nocturnal ) once buff time expires the heal will explode authomatically (like earthly star);
    -Collective unconscious: potencies buffed, also after 5 secs u got the dome on, it will depositate on the battle field for 10 secs;
    (0)

  2. #12
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wayfinder3 View Post
    The reason why that interpretation doesn't work is because you can draw and gather seals after the initial pull and the cooldowns are different. if Div is 120, and Sleeve is 180. the only time where you can use them together in the way you're thinking is the Pull, and 6mins into the fight

    Sleeve is 0, 3, 6, 9 in a 10min fight but you can also do 0, 4, 8 in a sub 9 min fight by delaying them a minute at the 3 and 7 min mark
    Div is 0, 2, 4, 6, 8, 10 consistently in every fight which very rare exceptions.

    So this means you're required to draw and fill Div manually for the 2, 4, and 8 min mark in the first example, or the and the 2, 6 mark in the 2nd example assuming you're not playing the job wrong. You can Draw 2 times a Min and thats giving you 3 Draw inbetween each Divination at the 30, 60, 90 marks between each divination.

    There is no way SE intended for you to use Sleeve Draw for Divination anytime after the opener as the 2 skills only ever line up every 6 mins and or at the 4 and 8 min mark if you're delaying them do to the expected kill time. SE wants you to fill the seals manually after the opener and sleeve draw is supposed to compliment that with Minor Arcana
    This is the most productive thing related to ast I've read here, I love the fact that 2min divination and 3 min sleeve draw means that ast can cover most major burst windows.
    (2)

  3. #13
    Player
    Nhala_Levee's Avatar
    Join Date
    Feb 2018
    Location
    Hungary
    Posts
    37
    Character
    Sin Faye
    World
    Louisoix
    Main Class
    Astrologian Lv 80
    HY there

    As was an astrologian main, i can tell i loved the old astrologian far more. It was perfect. The feeling to play with it was far sperior and far much unique than any class even worldwode not just in FF. Now astrologian is nothing... can do nothing, and its buff dont do anything compared to the real astrologian what it was in stormblood.
    Astrologian is something like prophetess. Fate guides you nothing else. If the fate gives you The Bole card, go and find a use for it. It have so many way to use that card. The new astrologian, well, i wont call those things cards anymore, much more a piece of paper with some low lvl enhancement, nvm, so the real thing, this astrologian is not astrologian anymore.
    The real astrologian was the old one, what was guided by fate (RNG cause fate is probably is that) and followed by luck and creativity, to find use for what fate choses for you.

    But to take aways from the "RP" side of the class, astroologian old card system was far superior and enjoyable in every way. Every card has its own use. For me, as a not that professional gamer, ewer was everything. Free mana? Jesus, need.
    But for other options, with AOE + Bole combo + aspected helios with nocturnal was a great boss aoe mechanic blocker. What is main priority in this game afterall. Yet its gone.
    Other realy useful thing was for me in dungeon runs, it was pretty much helpful The Arrow card, for faster recasts and such.
    In other situations, a +50% buffed The Spear card was a very nice buff for a dragoon or other high dmg dps to melt even bosses in no time.
    So please, peoples... The Balance is not the only card. As that it is most worthless card in the whole deck. Yes, the combination effect to gives +50% to the effect of the next used card was good. But realy... still that was the lowest card in the deck.
    Cause as a healer, my role is not dmg buff but saveing the group. And well, dmg dont gives defense nor anything else. For dps boost, there is many support class like Bard for example or now Dancer.

    But please, be somewhat "realistic". The role of the healer is not to support damage output of the dps's. Its role save them and heal them.

    So anyway, i prefer the old astrologian much more. For player experience and for usefulness too. I hope Developers will see the logic in this and hope they undo this astrologian called charlatan.

    Fate be with you everyone.
    (3)

  4. #14
    Player
    Ghishlain's Avatar
    Join Date
    Oct 2013
    Posts
    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    Minor Arcana: Be able to use Minor Arcana like how Play is used now (IE, Bole has been drawn, target player and select Minor Arcana and they will get the Lady of Crowns buff). Just one less oGCD to deal with in AST's already bloated oGCD kit.
    Horoscope: To auto detonate when the timer expires.

    AST has become my favorite healer to play in casual 8-mans ATM, so I wouldn't mind the buffs / QoLs above to streamline the AST experience.
    (2)

  5. #15
    Player
    SacrificialToast's Avatar
    Join Date
    Aug 2019
    Posts
    7
    Character
    Sacrificial Toast
    World
    Midgardsormr
    Main Class
    Gunbreaker Lv 80
    Just to ease a few button presses, I would adjust the card system a bit.

    Make Sleeve Draw's current functionality the base function.

    Give Play a 30s cooldown.

    Remove Draw and Undraw from the game.

    Sleeve Draw now gives 3 charges of reducing Play's cooldown to 1s.
    (1)
    Last edited by SacrificialToast; 08-30-2019 at 05:59 AM.

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