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  1. #1
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81

    If Housing isn't fixed by this expansion I'm taking my money elsewhere.

    I doubt any of the devs will read this as all these complaints are basically piss in the wind to them. But my issue is the fact that THEY KNOW what the issues are currently, THEY KNOW timers are dumb, THEY KNOW people are losing sleep over this, THEY KNOW an entire FC owns half a ward, THEY KNOW this current set up is promoting click bots/RMT house flipping, THEY KNOW all of this and have to to put out a single quick patch to fix any of these issues.

    My quick fix would look like this:
    1) END PLOT RELOCATION: Stop it completely, people with houses shouldn't get dibs on plots that are for people without them, ESPECIALLY with the RNG timer implementation. Plot relocation is currently a bane to new house buyers and a boon for RMT. Someone wants to buy a house with money? All someone has to do is relinquish the plot, by pass the timer and they have the new spot. RMT users who own a house love this system, go check reddit if you don't believe me.

    2) Destruction of any and all non-active house users and change of use policy: I've taken a stroll to expirment during peak hours mind you and I saw 4-5 houses being used. Actual people hanging out there doing things/activities/queuing/chatting. While roughly 80% of the houses in the wards are completely dead. People are complaining about losing the "community feel" if instanced housing becomes a thing and I say BS, I don't see any community outside of my FC neighbors another constantly active group. All other houses are dead. Might as well have nobody around.

    3) Deval timers AND sale timers on placards: This is literally a no brainer. You will stop SOOOO many headaches and people can sleep and have a proper notion of when to be on for those houses to pop. RNG causes imense frustration especially when it wastes people's sub time. WASTING PEOPLE'S SUB TIME ISN'T A FIX. Give people a set time to return and at least they can now feel LESS cheated because they didn't waste 20+ hours of thier lives sitting in one spot praying for RNGesus.

    These are all literally fast and somewhat easy to implement quick fixes that address a vast majority of conplaints I've seen in this forum and in other places. Yes, a larger solution is needed, instanced individual/FC housing is the way to go. Again housing districts are practically dead a majority of the time. The funny part is that 2/3 fixes I posted above literally require a toggle to be flipped, while 1 require less than a few lines of code (adding the housing timer). This is why I feel the dev's just don't care. The simplest of fixes are just not happening with any sort of haste. Even if they have some giant fixed planned please just give us something small to tied us over. Please leave a reapons, ESPECIALLY a Dev member. I'd love to hear actual reasons why these things aren't being adressed or fixed at all, when they are extremely easy to do in the current state of things.
    (8)

  2. #2
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81
    Simplistic housing placard code (short hand):

    Placard display{
    cout<<house information
    cout<<devaluation(timer function for deval)
    cout<<Sale timer(calls and displays variable for RNG timer already inplemented)
    }

    Of course the hard part would probably be the actual display position/look of the timer but that can be fixed in a few days or less. Especially when you know your own system and have people who can do this in thier sleep. The point is it is EXTREMELY basic functions and out puts. The only part that would be needed tbh is the stylistic choice but that is what copy and paste is for.
    (0)

  3. #3
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    I find it hilarious that you make such a big deal about RMT being an issue with housing in #1 and then hand them the means to quickly obtain multiple plots in #2 and #3.
    (4)

  4. #4
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81
    I don't understand what you mean? RMT is being used in plot flipping through the use of plot transfer. RMT would not be possible if people saw a timer on the placard. So the person doing said RMT takes a loss if the person they wanted to win didn't get the house. Of if someone paid the RMT guy in advance, they'd be an idiot to do so as 5+ people would be at that plot. RMT would not survive on this kind of implementation. Also all you have to do is provide proof of RMT to get a ban. Reporting works 90% of the time. Screen shots, conversation etc. All proof towarda a ban. People are just stupid and refuse to do it. I remember reporting it once because it was obvious lol they were chatting in game etc. Guy relinquished his plot other guy bought it, I reported it and in less than a few hours the house new guy put up was gone and the plot was available again. This is also why I say that the player has to be actively using said estate in #2. What is the point of a house if the players aren't useing them? The destruction timers need to be flipped back on.
    (1)
    Last edited by saxman09; 08-26-2019 at 02:57 PM.

  5. #5
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81
    Quote Originally Posted by Mhaeric View Post
    I find it hilarious that you make such a big deal about RMT being an issue with housing in #1 and then hand them the means to quickly obtain multiple plots in #2 and #3.
    In reality I find it more hilarious that you think current things are fine. These implementations will help house hunters NOT RMT users as it still doesn't gurantee a house for the RMT guy's, making RMT almost pointless to use. These fixes are to help the mental and physical state of the player base. Players should not waste literal days siting at a keyboard/TV spamming for a possibility for a house at a random time. Cut out the completely random aspect and give players the actual ability to plan out thier time and not waste days just for it to be snatched by a plot flipper.
    (1)

  6. #6
    Player Mhaeric's Avatar
    Join Date
    Apr 2012
    Location
    Vancouver, BC
    Posts
    2,141
    Character
    Mhaeric Llystrom
    World
    Balmung
    Main Class
    Red Mage Lv 97
    Quote Originally Posted by saxman09 View Post
    In reality I find it more hilarious that you think current things are fine.
    Please point to anywhere in my post where I said anything about the current state of housing. I was criticiquing your implementations, nothing more. They won't do what you think they will.
    (7)

  7. #7
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Houses that "aren't being used" are already "rid of" at a certain point: they're auto-demolished after 45 days if the owner (or anyone in the Free Company, in the event of an FC plot) does not step into the house. Can you elaborate on your second point? As in, what would you change and any criteria you may be applying to a plot considered as "being used", and one considered as "not being used".
    (9)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  8. #8
    Player
    saxman09's Avatar
    Join Date
    Aug 2019
    Posts
    42
    Character
    Ramona Belle
    World
    Faerie
    Main Class
    Dark Knight Lv 81
    Quote Originally Posted by HyoMinPark View Post
    Houses that "aren't being used" are already "rid of" at a certain point: they're auto-demolished after 45 days if the owner (or anyone in the Free Company, in the event of an FC plot) does not step into the house. Can you elaborate on your second point? As in, what would you change and any criteria you may be applying to a plot considered as "being used", and one considered as "not being used".
    Easy, owners/tenants need to be on the propertey grounds or in the house more than once a month. Once a month is waay to linient especially if all they are going to do is get on go inside and log off for another month.
    (0)

  9. #9
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by saxman09 View Post
    Easy, owners/tenants need to be on the propertey grounds or in the house more than once a month. Once a month is waay to linient especially if all they are going to do is get on go inside and log off for another month.
    I think 45 days is plenty — I don’t think it needs to be shorter.

    Quote Originally Posted by saxman09 View Post
    My point is housing should be used and available easily to FC/players who play on a regular basis (daily/more than 4x a week). That is what housing should be for.
    And what of players that end up busy one month due to work or school or life? Are they supposed to give up their house simply because they were busy and couldn’t fulfill your criteria for keeping it? This happened to me last semester: I wasn’t logging in that often due to being busy with school, so I wasn’t in my house every day like I normally am. More like once a week maybe. By your criteria, I would lose my estate due to not using it daily or entering x amount of times per month despite me being very active and using it near every day before I got that busy.

    45 days is enough.

    Quote Originally Posted by Kenky View Post
    .And lastly, Housing was originally Only for Free Companies. Then either FCs cried about "not enough plots" or didn't even bother with it, leaving wards barren. So they added apartments for the "personal housing" but that wasn't enough. So then they added personal housing.
    Actually, apartments weren’t added until after personal housing was added. Housing was originally FC only when they added it in Patch...2.1, I think it was, but the wards were fairly barren. So they opened it up to personal housing sometime in mid-ARR (can’t remember the exact Patch). Apartments were added in Patch 3.3, which was in Heavensward.
    (5)
    Last edited by HyoMinPark; 08-27-2019 at 08:59 AM.

  10. #10
    Player
    Kenky's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    380
    Character
    R'ahlin Taka
    World
    Mateus
    Main Class
    Monk Lv 90
    Quote Originally Posted by HyoMinPark View Post
    Actually, apartments weren’t added until after personal housing was added. Housing was originally FC only when they added it in Patch...2.1, I think it was, but the wards were fairly barren. So they opened it up to personal housing sometime in mid-ARR (can’t remember the exact Patch). Apartments were added in Patch 3.3, which was in Heavensward.
    Thank you for the corrected info. My bad! Point still stands, though..
    (0)

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