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  1. #1
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LeoLupinos View Post
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?

    I don't like reprise. It does not feel like a lvl 70+ action. It does feel like a Lv 15 action from the majority of the other classes Lv 15 actions.
    Learned it, and never used it. That's how much we needed this action.

    I don't like Engagement too. Since Displacement just works when used within 5y, they should have changed it for if you use it 6y or more the action changes to not 15y-backstep, simple. No need to waste a action slot on it.

    I was faithful when they released RDM with Stormblood, I thought they had the entire RDM design up to Lv 99 already done. I don't feel like it anymore.

    I don't understand why they changed Impact, it was good as it was, a guaranteed "Verfire/Verstone".

    Hated the AoE. They should have changed Verthunder and Veraero to this with a Lv 70+ trait: Hardcasted becomes the AoE variant; Under effect of Dualcast becomes the single target powerfull one. BOOM, 2 action slots free.

    But why freeing so much action slots you ask me? To maybe get Verblizzard/Verwater, Dark?, More interesting melee action maybe? Chainspell? Something entirely unique to FF14's RDM? Aw the utopia...
    imho Dual Cast mobility wise is over-estimated realistically, while BLMs is Assumed to be ALOT lower then it really is, BLM Imho while it requires More knowledge to use Properly has more Mobility then RDM.

    imho, I'd like to see Verblizzard and Verwater, they could simply be two OGCDs Verblizzard being a AoE OGCD and Verwater being a ST OGCD, giving us 4 OGCDs total,

    imho i'd love to see RDM Get Melee attacks which Fueled Instant Casts and more, but i understand why this isnt a Thing, while i'd still Like to see More we can do Within our Melee Burst windows I cant really think of anything which wouldnt make the job More melee Faced then it is currently (which i beleive FF has 2 Jobs which Fit this idea more)

    i cant see them changing RDMs playstyle during this expansion though, they've made 0 Notes of any major changes to Watch out for concerning the Job, so right now.. i'd just hope for Potency buffs to make the Job more worthwhile in competitive Play outside its First week of Content to be the team Rezzbot to experience mechanics faster :P
    (1)
    Last edited by Drayos; 08-26-2019 at 07:34 PM.