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  1. #1
    Player
    LeoLupinos's Avatar
    Join Date
    Jun 2017
    Location
    Ul'dah
    Posts
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Dark Knight Lv 90
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?

    I don't like reprise. It does not feel like a lvl 70+ action. It does feel like a Lv 15 action from the majority of the other classes Lv 15 actions.
    Learned it, and never used it. That's how much we needed this action.

    I don't like Engagement too. Since Displacement just works when used within 5y, they should have changed it for if you use it 6y or more the action changes to not 15y-backstep, simple. No need to waste a action slot on it.

    I was faithful when they released RDM with Stormblood, I thought they had the entire RDM design up to Lv 99 already done. I don't feel like it anymore.

    I don't understand why they changed Impact, it was good as it was, a guaranteed "Verfire/Verstone".

    Hated the AoE. They should have changed Verthunder and Veraero to this with a Lv 70+ trait: Hardcasted becomes the AoE variant; Under effect of Dualcast becomes the single target powerfull one. BOOM, 2 action slots free.

    But why freeing so much action slots you ask me? To maybe get Verblizzard/Verwater, Dark?, More interesting melee action maybe? Chainspell? Something entirely unique to FF14's RDM? Aw the utopia...
    (0)
    Last edited by LeoLupinos; 08-26-2019 at 04:41 PM.

  2. #2
    Player
    Fernosaur's Avatar
    Join Date
    Jan 2016
    Posts
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Quote Originally Posted by LeoLupinos View Post
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?

    No, Dualcast gives you mobility every 2.5 seconds, but anything longer than that + Swiftcast you're screwed. Stormy Horizon comes to mind. With a rotation based on RNG, where your only continuous mobility option is the melee combo into Holy/Flare and Scorch, Reprise is the only reliable tool you have for movement, specially during progression. Or when a fight's mechanics would force you off the boss because there are two melee and you gotta handle ranged mechanics.
    (3)
    Quote Originally Posted by Lyth View Post
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  3. #3
    Player
    MaelleRiou's Avatar
    Join Date
    Nov 2018
    Posts
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LeoLupinos View Post
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?
    Yes since you still have to hard cast to get Dualcast. If a red circle(or whatever shape) appears under you you often don't have time to hard cast before moving out of it so you can throw in a Reprise instead.

    And also any time that you need to move for more than 1 GCD.
    (2)

  4. #4
    Player
    Drayos's Avatar
    Join Date
    Jun 2019
    Posts
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by LeoLupinos View Post
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?

    I don't like reprise. It does not feel like a lvl 70+ action. It does feel like a Lv 15 action from the majority of the other classes Lv 15 actions.
    Learned it, and never used it. That's how much we needed this action.

    I don't like Engagement too. Since Displacement just works when used within 5y, they should have changed it for if you use it 6y or more the action changes to not 15y-backstep, simple. No need to waste a action slot on it.

    I was faithful when they released RDM with Stormblood, I thought they had the entire RDM design up to Lv 99 already done. I don't feel like it anymore.

    I don't understand why they changed Impact, it was good as it was, a guaranteed "Verfire/Verstone".

    Hated the AoE. They should have changed Verthunder and Veraero to this with a Lv 70+ trait: Hardcasted becomes the AoE variant; Under effect of Dualcast becomes the single target powerfull one. BOOM, 2 action slots free.

    But why freeing so much action slots you ask me? To maybe get Verblizzard/Verwater, Dark?, More interesting melee action maybe? Chainspell? Something entirely unique to FF14's RDM? Aw the utopia...
    imho Dual Cast mobility wise is over-estimated realistically, while BLMs is Assumed to be ALOT lower then it really is, BLM Imho while it requires More knowledge to use Properly has more Mobility then RDM.

    imho, I'd like to see Verblizzard and Verwater, they could simply be two OGCDs Verblizzard being a AoE OGCD and Verwater being a ST OGCD, giving us 4 OGCDs total,

    imho i'd love to see RDM Get Melee attacks which Fueled Instant Casts and more, but i understand why this isnt a Thing, while i'd still Like to see More we can do Within our Melee Burst windows I cant really think of anything which wouldnt make the job More melee Faced then it is currently (which i beleive FF has 2 Jobs which Fit this idea more)

    i cant see them changing RDMs playstyle during this expansion though, they've made 0 Notes of any major changes to Watch out for concerning the Job, so right now.. i'd just hope for Potency buffs to make the Job more worthwhile in competitive Play outside its First week of Content to be the team Rezzbot to experience mechanics faster :P
    (1)
    Last edited by Drayos; 08-26-2019 at 07:34 PM.

  5. #5
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LeoLupinos View Post
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?
    Nowhere near it. Any pantokrator style mechanic will force potency loss through downtime or reprise because once dualcast is up and we need to hardcast again, there's no guarantee we'd be able to greed that hardcast before the aoe trailing us explodes.

    I don't like reprise. It does not feel like a lvl 70+ action. It does feel like a Lv 15 action from the majority of the other classes Lv 15 actions.
    Learned it, and never used it. That's how much we needed this action.
    The original concept for Reprise--that being 300p/2.2s--was fine. Since it was buffed it was okay. This is on a scale of Bad > Okay > Fine > Good > Amazing. The original iteration we saw was a potent control on mana in addition to mobility on the fly, but then they decided to mess with it. In its current state its an "oh no" button and an execution ability at best.

    I don't like Engagement too. Since Displacement just works when used within 5y, they should have changed it for if you use it 6y or more the action changes to not 15y-backstep, simple. No need to waste a action slot on it.
    I don't think any ability in this game literally changes effect based on distance, is a conditional like that even possible with SE's spaghetti code?

    I don't understand why they changed Impact, it was good as it was, a guaranteed "Verfire/Verstone".
    The small control on RNG was nice, I agree.

    Hated the AoE. They should have changed Verthunder and Veraero to this with a Lv 70+ trait: Hardcasted becomes the AoE variant; Under effect of Dualcast becomes the single target powerfull one. BOOM, 2 action slots free.
    RIP every RDM opener. Hardcasting the strongspells as a precast is probably one of the most potent parts of its opener.

    But why freeing so much action slots you ask me? To maybe get Verblizzard/Verwater, Dark?, More interesting melee action maybe? Chainspell? Something entirely unique to FF14's RDM? Aw the utopia...
    Verblizzard and verwater? Since in your dream RDM the aoe is still aero and thunder, what would blizzard and water do? Why would RDM cast Dark when not even BLM casts Dark? I've suggested a few chainspell types myself so I can't fault you for asking for chainspell, though I do wonder why you'd want chainspell when "dualcast is super more than enough"?

    Quote Originally Posted by Naryoril View Post
    And if it were an ability and nothing else was changed it would pretty much mean +250 potency (more or less, depending on how much mana a skill gives) to all our skills and nobody would ever use the melee combo anymore since it would be a huge damage loss.
    My assumption would be that an oGCD Reprise would have a cooldown significant enough, or a potency low enough, to keep the incentive to melee combo.
    (0)

  6. #6
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Nowhere near it. Any pantokrator style mechanic will force potency loss through downtime or reprise because once dualcast is up and we need to hardcast again, there's no guarantee we'd be able to greed that hardcast before the aoe trailing us explodes.
    I mean. That depends entirely on the time between aoe explosions and where you GCD rolls along them. On a 2.0 speed cast, there's definitely times you can do it, but you have to be spot on for your snapshot predictions (for the puddle targeting you) and slide casting (for getting to safety)
    (0)

  7. #7
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,481
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    I don't think any ability in this game literally changes effect based on distance, is a conditional like that even possible with SE's spaghetti code?
    Piercing Talon (PvP):
    Delivers a ranged attack with a potency of 800. Potency increases up to 300% the farther away you are from the target.


    Certain PvP skills do more damage based on distance to the target.

    No ability changes entirely but turning the backstep effect off if you're already a certain distance away should be possible.
    (1)