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  1. #1
    Player
    Avatar de Osmond
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Invocateur Lv 90

    Change on RDM's Reprise

    I'm not sure if the forum already talked about this(not scrolling through pages just to find it) or hoping if the mods reading this and sending it to the dev team.

    Please...please change Reprise from a "Weapon Skill" to a "Ability". It makes absolutely no sense to have it as a WS, breaking the flow of your rotation just for 250 potency, sacrificing 5 mana. I don't even know what is the purpose other than to look flashy at a distance. It just the same as tether, it was a pointless thing to have in your hotbar for no reason, just wasting a space. If it was a ability(20sec or 30sec CD?), RDMs can weave it in their rotation, making it useful to their DPS.

    It just something I want to point out.
    (0)

  2. #2
    Player
    Avatar de Kabooa
    Inscrit
    septembre 2013
    Messages
    4 391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Orfèvre Lv 100
    It's not a dps tool

    It's an uptime tool.
    (4)

  3. #3
    Player
    Avatar de Osmond
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Invocateur Lv 90
    Curious on when it's needed for uptime on situations in fights.
    (0)

  4. #4
    Player
    Avatar de Osmond
    Inscrit
    aot 2013
    Lieu
    Ul'dah
    Messages
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Invocateur Lv 90
    Nevermind, I start to understand it.
    (0)

  5. #5
    Player
    Avatar de Wayfinder3
    Inscrit
    juillet 2016
    Lieu
    The Crystarium
    Messages
    400
    Character
    Sora Belle
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Citation Envoyé par Kabooa Voir le message
    It's not a dps tool

    It's an uptime tool.
    That’s the problem, we needed another DPS tool. One that specifically allowed us to control our mana like MCH used to be able to control their heat.

    We didn’t get it
    (3)

  6. #6
    Player
    Avatar de LeoLupinos
    Inscrit
    juin 2017
    Lieu
    Ul'dah
    Messages
    547
    Character
    Leo Lupinos
    World
    Behemoth
    Main Class
    Chevalier noir Lv 90
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?

    I don't like reprise. It does not feel like a lvl 70+ action. It does feel like a Lv 15 action from the majority of the other classes Lv 15 actions.
    Learned it, and never used it. That's how much we needed this action.

    I don't like Engagement too. Since Displacement just works when used within 5y, they should have changed it for if you use it 6y or more the action changes to not 15y-backstep, simple. No need to waste a action slot on it.

    I was faithful when they released RDM with Stormblood, I thought they had the entire RDM design up to Lv 99 already done. I don't feel like it anymore.

    I don't understand why they changed Impact, it was good as it was, a guaranteed "Verfire/Verstone".

    Hated the AoE. They should have changed Verthunder and Veraero to this with a Lv 70+ trait: Hardcasted becomes the AoE variant; Under effect of Dualcast becomes the single target powerfull one. BOOM, 2 action slots free.

    But why freeing so much action slots you ask me? To maybe get Verblizzard/Verwater, Dark?, More interesting melee action maybe? Chainspell? Something entirely unique to FF14's RDM? Aw the utopia...
    (0)
    Dernière modification de LeoLupinos, 26/08/2019 à 16h41

  7. #7
    Player
    Avatar de Fernosaur
    Inscrit
    janvier 2016
    Messages
    711
    Character
    Hazel Korhonen
    World
    Hyperion
    Main Class
    Paladin Lv 80
    Citation Envoyé par LeoLupinos Voir le message
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?

    No, Dualcast gives you mobility every 2.5 seconds, but anything longer than that + Swiftcast you're screwed. Stormy Horizon comes to mind. With a rotation based on RNG, where your only continuous mobility option is the melee combo into Holy/Flare and Scorch, Reprise is the only reliable tool you have for movement, specially during progression. Or when a fight's mechanics would force you off the boss because there are two melee and you gotta handle ranged mechanics.
    (3)
    Citation Envoyé par Lyth Voir le message
    In 3.x, Cover was useless and everyone wanted a gap closer. In 4.x, gap closers are useless and everyone wants Cover.

  8. #8
    Player
    Avatar de MaelleRiou
    Inscrit
    novembre 2018
    Messages
    92
    Character
    Nolwenn Surcouf
    World
    Exodus
    Main Class
    Astromancien Lv 90
    Citation Envoyé par LeoLupinos Voir le message
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?
    Yes since you still have to hard cast to get Dualcast. If a red circle(or whatever shape) appears under you you often don't have time to hard cast before moving out of it so you can throw in a Reprise instead.

    And also any time that you need to move for more than 1 GCD.
    (2)

  9. #9
    Player
    Avatar de Naryoril
    Inscrit
    septembre 2013
    Messages
    229
    Character
    Y'sira Nia
    World
    Leviathan
    Main Class
    Mage blanc Lv 100
    And if it were an ability and nothing else was changed it would pretty much mean +250 potency (more or less, depending on how much mana a skill gives) to all our skills and nobody would ever use the melee combo anymore since it would be a huge damage loss.
    (0)

  10. #10
    Player
    Avatar de Drayos
    Inscrit
    juin 2019
    Messages
    292
    Character
    Sethra Rage
    World
    Odin
    Main Class
    Red Mage Lv 80
    Citation Envoyé par LeoLupinos Voir le message
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?

    I don't like reprise. It does not feel like a lvl 70+ action. It does feel like a Lv 15 action from the majority of the other classes Lv 15 actions.
    Learned it, and never used it. That's how much we needed this action.

    I don't like Engagement too. Since Displacement just works when used within 5y, they should have changed it for if you use it 6y or more the action changes to not 15y-backstep, simple. No need to waste a action slot on it.

    I was faithful when they released RDM with Stormblood, I thought they had the entire RDM design up to Lv 99 already done. I don't feel like it anymore.

    I don't understand why they changed Impact, it was good as it was, a guaranteed "Verfire/Verstone".

    Hated the AoE. They should have changed Verthunder and Veraero to this with a Lv 70+ trait: Hardcasted becomes the AoE variant; Under effect of Dualcast becomes the single target powerfull one. BOOM, 2 action slots free.

    But why freeing so much action slots you ask me? To maybe get Verblizzard/Verwater, Dark?, More interesting melee action maybe? Chainspell? Something entirely unique to FF14's RDM? Aw the utopia...
    imho Dual Cast mobility wise is over-estimated realistically, while BLMs is Assumed to be ALOT lower then it really is, BLM Imho while it requires More knowledge to use Properly has more Mobility then RDM.

    imho, I'd like to see Verblizzard and Verwater, they could simply be two OGCDs Verblizzard being a AoE OGCD and Verwater being a ST OGCD, giving us 4 OGCDs total,

    imho i'd love to see RDM Get Melee attacks which Fueled Instant Casts and more, but i understand why this isnt a Thing, while i'd still Like to see More we can do Within our Melee Burst windows I cant really think of anything which wouldnt make the job More melee Faced then it is currently (which i beleive FF has 2 Jobs which Fit this idea more)

    i cant see them changing RDMs playstyle during this expansion though, they've made 0 Notes of any major changes to Watch out for concerning the Job, so right now.. i'd just hope for Potency buffs to make the Job more worthwhile in competitive Play outside its First week of Content to be the team Rezzbot to experience mechanics faster :P
    (1)
    Dernière modification de Drayos, 26/08/2019 à 19h34

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