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  1. #11
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by LeoLupinos View Post
    The thing is does RDM really need more mobility? Isn't dual cast super more than enough?
    Nowhere near it. Any pantokrator style mechanic will force potency loss through downtime or reprise because once dualcast is up and we need to hardcast again, there's no guarantee we'd be able to greed that hardcast before the aoe trailing us explodes.

    I don't like reprise. It does not feel like a lvl 70+ action. It does feel like a Lv 15 action from the majority of the other classes Lv 15 actions.
    Learned it, and never used it. That's how much we needed this action.
    The original concept for Reprise--that being 300p/2.2s--was fine. Since it was buffed it was okay. This is on a scale of Bad > Okay > Fine > Good > Amazing. The original iteration we saw was a potent control on mana in addition to mobility on the fly, but then they decided to mess with it. In its current state its an "oh no" button and an execution ability at best.

    I don't like Engagement too. Since Displacement just works when used within 5y, they should have changed it for if you use it 6y or more the action changes to not 15y-backstep, simple. No need to waste a action slot on it.
    I don't think any ability in this game literally changes effect based on distance, is a conditional like that even possible with SE's spaghetti code?

    I don't understand why they changed Impact, it was good as it was, a guaranteed "Verfire/Verstone".
    The small control on RNG was nice, I agree.

    Hated the AoE. They should have changed Verthunder and Veraero to this with a Lv 70+ trait: Hardcasted becomes the AoE variant; Under effect of Dualcast becomes the single target powerfull one. BOOM, 2 action slots free.
    RIP every RDM opener. Hardcasting the strongspells as a precast is probably one of the most potent parts of its opener.

    But why freeing so much action slots you ask me? To maybe get Verblizzard/Verwater, Dark?, More interesting melee action maybe? Chainspell? Something entirely unique to FF14's RDM? Aw the utopia...
    Verblizzard and verwater? Since in your dream RDM the aoe is still aero and thunder, what would blizzard and water do? Why would RDM cast Dark when not even BLM casts Dark? I've suggested a few chainspell types myself so I can't fault you for asking for chainspell, though I do wonder why you'd want chainspell when "dualcast is super more than enough"?

    Quote Originally Posted by Naryoril View Post
    And if it were an ability and nothing else was changed it would pretty much mean +250 potency (more or less, depending on how much mana a skill gives) to all our skills and nobody would ever use the melee combo anymore since it would be a huge damage loss.
    My assumption would be that an oGCD Reprise would have a cooldown significant enough, or a potency low enough, to keep the incentive to melee combo.
    (0)

  2. #12
    Player
    RadicalPesto's Avatar
    Join Date
    Jan 2019
    Posts
    143
    Character
    Pesto Lady
    World
    Lich
    Main Class
    Red Mage Lv 70
    A nice thing for Red Mage mobility would be if Scorch was its own button (instead of replacing Jolt) and finishing a melee combo up to Verflare/Verholy gave you a 30 second proc of "Scorch ready", that would enable you to use Scorch anytime the proc is up as a powerful instacast you could either use immediately, save for raid windows, or use in a pinch for mobility, akin to how Black Mage can hold to stacks of Polyglot so long as they don't overcap.
    (1)

  3. #13
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    It's fine that reprise is "OK" imo. In E3S for example, there are brief moments where uptime is impossible briefly (stepping away temporarily during Temporary Current while arena is split into halves). There are a few other times during Savage content where melees either miss part of a GCD to do mechanics or miss positional (even sometimes with TN usage). That said, mages have nearly 100% uptime except for Pantokrator mechanics, which RDM historically had issues with. I think in O11S, RDM could slidecast if you were good, otherwise our "Reprise" back then was doing an unenchanted melee combo. It's some potency loss, but then again so is Ruin II, Scathe, Enpi, etc.
    (1)

  4. #14
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Nowhere near it. Any pantokrator style mechanic will force potency loss through downtime or reprise because once dualcast is up and we need to hardcast again, there's no guarantee we'd be able to greed that hardcast before the aoe trailing us explodes.
    I mean. That depends entirely on the time between aoe explosions and where you GCD rolls along them. On a 2.0 speed cast, there's definitely times you can do it, but you have to be spot on for your snapshot predictions (for the puddle targeting you) and slide casting (for getting to safety)
    (0)

  5. #15
    Player
    Kabooa's Avatar
    Join Date
    Sep 2013
    Posts
    4,391
    Character
    Jace Ossura
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 100
    Quote Originally Posted by Wayfinder3 View Post
    That’s the problem, we needed another DPS tool. One that specifically allowed us to control our mana like MCH used to be able to control their heat.

    We didn’t get it
    I'll be honest and say Red Mage was among the least appealing of the 'trailer' shots. It's also probably going to be the last caster I level because it's just so unappealing from a class progression point. Nothing really changes.

    I think a DPS tool that serves uptime and management is doable.

    Reprise could have a scaling Mana cost (Say, 20% of current, minimum 5), with ramping potency based on said mana cost. There's the damage component. For the uptime component, have it grant Dualcast. The scaling mana cost provides a Mana dump when high, discourages continuous use, while the dualcast grant should aid greatly when dealing with Panto-style mechanics.
    (0)

  6. #16
    Player
    Ardox's Avatar
    Join Date
    Aug 2015
    Posts
    270
    Character
    Kaleth Orebiter
    World
    Hyperion
    Main Class
    Lancer Lv 80
    Quote Originally Posted by RadicalPesto View Post
    A nice thing for Red Mage mobility would be if Scorch was its own button (instead of replacing Jolt) and finishing a melee combo up to Verflare/Verholy gave you a 30 second proc of "Scorch ready", that would enable you to use Scorch anytime the proc is up as a powerful instacast you could either use immediately, save for raid windows, or use in a pinch for mobility, akin to how Black Mage can hold to stacks of Polyglot so long as they don't overcap.
    Problem with that is burst/buff windows: You'll want to use Scorch with the highest buff of Embolden possible, and since you also want the enchanted melee combo and ver/finishers to be buffed too, you'll want to use Scorch right away anyway..
    (1)

  7. #17
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Kabooa View Post
    I mean. That depends entirely on the time between aoe explosions and where you GCD rolls along them. On a 2.0 speed cast, there's definitely times you can do it, but you have to be spot on for your snapshot predictions (for the puddle targeting you) and slide casting (for getting to safety)
    Hence "no guarantee."
    (0)

  8. #18
    Player
    Kahnom's Avatar
    Join Date
    Aug 2014
    Posts
    1,616
    Character
    Arlizz Teirez
    World
    Jenova
    Main Class
    Monk Lv 90
    I’m no main Red Mage but while I was leveling it up to 80.
    I never get a chance to use Reprise at all.
    Well,I main Black Mage so when I have to move as Red Mage I just did some slide casting instead.
    But if its long move then I just used Swiftcast.
    So Reprise is kinda last resort skill for uptime,I guess.
    (0)

  9. #19
    Player
    Jandor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    3,479
    Character
    Tal Young
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    I don't think any ability in this game literally changes effect based on distance, is a conditional like that even possible with SE's spaghetti code?
    Piercing Talon (PvP):
    Delivers a ranged attack with a potency of 800. Potency increases up to 300% the farther away you are from the target.


    Certain PvP skills do more damage based on distance to the target.

    No ability changes entirely but turning the backstep effect off if you're already a certain distance away should be possible.
    (1)

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