But also consider the math on that.
We get 4.8 Fleches every 2 minutes and 3.4 C6s, for each Embolden. Note that neither of these are integers and both CDs are longer than the Embolden buff, so in the ideal case when you're keeping these on CD, they won't always fall into the Embolden window, otherwise you've already lost damage from holding.
But let's say we time everything to pop C6/Fleche every time it's up, which itself means we're already taking a damage loss... for a 10% boost to two skills that make up a fraction of our damage.
A) How does the gain from having every 4th-5th Fleche and 3rd-4th C6 go up 10% compare to the loss caused by holding them to align them perfectly, and
B) Assuming the ideal scenario, what average percentage are you actually gaining by just popping both on CD and naturally waiting for them to line up?
I haven't actually crunched the numbers, but following the logic on the number of casts versus percentage damage gain, and I'm fairly certain the ultimate damage difference peaks around 2% percent just in the vacuum of those two oGCDs. And even then the point is to buff RDM in the first place.
1) Provided it remains weaker/less efficient than Verstone/fire, Jolt II buffs are less of a reward, more of a safety net against bad RNG strings.
2) Now I'm certain you're making stuff up. Literally WHERE does it say that?? The job quests only explain that we have low-cost skills and poor MP recovery because of the way we channel aether, they say nothing about the forms by which our spells are channeled.



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