Affiche les résultats de -9 à 0 sur 110

Vue globale des sujets

  1. #10
    Player
    Avatar de Archwizard
    Inscrit
    fvrier 2019
    Lieu
    A café at the edge of the universe
    Messages
    1 130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Citation Envoyé par Leidiriv Voir le message
    My main concern with making Embolden omni-damage is that it'd make us want to use Fleche/C6 awkwardly in an attempt to get the damage buff on them, and it'd bring what's already an incredibly strong buff up above 1k rDPS more likely than not. Such a buff would have to come at the cost of our personal damage, which I'd absolutely dread.
    But also consider the math on that.

    We get 4.8 Fleches every 2 minutes and 3.4 C6s, for each Embolden. Note that neither of these are integers and both CDs are longer than the Embolden buff, so in the ideal case when you're keeping these on CD, they won't always fall into the Embolden window, otherwise you've already lost damage from holding.
    But let's say we time everything to pop C6/Fleche every time it's up, which itself means we're already taking a damage loss... for a 10% boost to two skills that make up a fraction of our damage.

    A) How does the gain from having every 4th-5th Fleche and 3rd-4th C6 go up 10% compare to the loss caused by holding them to align them perfectly, and
    B) Assuming the ideal scenario, what average percentage are you actually gaining by just popping both on CD and naturally waiting for them to line up?

    I haven't actually crunched the numbers, but following the logic on the number of casts versus percentage damage gain, and I'm fairly certain the ultimate damage difference peaks around 2% percent just in the vacuum of those two oGCDs. And even then the point is to buff RDM in the first place.

    Citation Envoyé par Leidiriv Voir le message
    1) Why should RDM be rewarded for poor play/proc management with an even stronger Jolt II?
    2) No DoTs, the class quests explain why RDM doesn't use any DoTs and they just plain don't fit with the class's playstyle. Also, Reprise is meant to be that skill for movement phases.
    1) Provided it remains weaker/less efficient than Verstone/fire, Jolt II buffs are less of a reward, more of a safety net against bad RNG strings.
    2) Now I'm certain you're making stuff up. Literally WHERE does it say that?? The job quests only explain that we have low-cost skills and poor MP recovery because of the way we channel aether, they say nothing about the forms by which our spells are channeled.
    (0)
    Dernière modification de Archwizard, 28/08/2019 à 09h25

Tags pour ce sujet