Quote Originally Posted by Shurrikhan View Post
Ninja

Samurai

Red mage

Summoner
Ninja
I'll have to recheck. I assumed it still granted extra Ninki on hit. The idea being that Bunshin becomes sort of a hyper Huton window that you aim to maintain, but spend excess amounts on other Ninki skills.

You build your Mudra, use with TCJ, then use with Ninjutsu as well. TCJ being GCD just alleviates the clipping pressure (and sets up for the ninjutsu use as well).

Ten -> Enhanced Dagger -> Chi -> Enhanced Dagger -> Jin -> Enhanced Dagger. It doesn't serve to make ninjutsu better, it offers ninja some more manipulation tools as well as increased downtime-uptime. It's not necessarily a power buff - it's a usability buff. Not interrupting weaponskills means that if anything forces you off boss midcombo you can still generate ninki without dropping your main combo.

Samurai
Hagakure is meant to be an option, not a straight up use. However it's current implementation is only if delaying Tsubame is a greater offense than losing a Midare. This variant puts varying value between 1, 2, and 3. It isn't meant to be an always use option like previous Hagakure was, it's meant to be compelling choice when the situation arises that's rewarded properly. That said it's directly related to Shoha numbers so meh, you can tweak that for indirect adjustment.

Looks like it can all be number tweaked.

So we could easily just adjust Shoha and TG up and it's all gravy.

Red Mage
I mean, I suppose. I haven't asked all of them.

Summoner
Siphon is the AoE version. They still have Energy Drain. I should have specified that the abilities would be unhooked from each other. What this does is allow a Summoner to pop a trance during a transition window, store up some Ruin 4 for whatever use, but more importantly get the trance window rolling.