Quote Originally Posted by wereotter View Post

Red Mage : Increase potencies across the board, but especially on Jolt II. Maybe add damage over time to some skill (though which is hard to determine) to help with up time during movement phases. Increase duration of Embolden and give it a flat increase rather than diminishing returns over time.
1) Why should RDM be rewarded for poor play/proc management with an even stronger Jolt II?
2) No DoTs, the class quests explain why RDM doesn't use any DoTs and they just plain don't fit with the class's playstyle. Also, Reprise is meant to be that skill for movement phases.
3) Embolden's fine as is, it's currently either the second or third strongest buff in the game, being roughly equivalent to Technical Step (750-800 rDPS in a phys comp)