Quote Originally Posted by Kabooa View Post
Well lets tear off the bandaid then.

Black Mage
1. Enhanced Sharpcast instead guarantees a critical hit of the new FIrestarter or initial hit of Thundercloud.
Adds more windows of movement vulnerability

2. Enochian is reduced to 10% from 15%
Overall 3% damage nerf.

Monk
1. Riddle of Fire reduced to 15% damage bonus.

2. Bootshine no longer automatically crits. (Sorry)

Ninja
1. Bunshin reduced Ninki cost to 40. Cooldown removed.

2. Ten Chi Jin is an alternative Ninjutsu cast that doesn't consume current Mudras. GCD. Damaging Ninjutsu cast this way deal 50% more damage. 45second cooldown, 3 charges.

3. Throw Dagger does not interrupt combos or mudra combinations. Combos from any Mudra for additional potency and faster recast.

Bard, Machinist, Dancer
All see an average pps boost of about 3%.

Machinist
1. Reassemble is a 45 second cooldown with 2 charges

Red Mage
1. Embolden is now 60 second cooldown, 2 charge maximum, 10 second duration, 8% damage bonus to all damage.

2. Manafication is now just +80/80 Mana.

Summoner
1. Energy Siphon instead ends Trances and grants Ruin 4 charges.

2. Egi Assaults are moved to the GCD. Potency is increased. Sourced from the Summoner instead of the Pet.

Samurai
1. Hagakure - Sen converts into Meditate stacks. Cooldown is now 60 seconds.

2. Tsubame Gaeshi - Only usable after Iaijutsu. Grants 1 meditate. 30 second cooldown. 300 potency. Removed from the GCD.

3. Shoha - Scaling changed to 100/150/250/400/600

4. Guren Senei - Cooldown reduced to 60 seconds.
On the RDM part, the manification change would be hell, it’d make a clean opener, but using it throughout the fight would be a pure mana bleed and increasingly difficult to manage to get the procs espically when the combo alone already pushes 1 of ur mana bars past 20 instantly.

I’ve noticed a lot of people seem to believe manification is the reason RDMs can’t have a smooth opener like other jobs, where it realistically isn’t. The RNG nature of the job is what overall makes things go wonky, it’s not a bad thing, but simply in itself RNG will have moments of changing things. RDM doesn’t have anything consistent or muscle memory wise which is why it ends up misaligning and more at times, because there’s no concrete amount of time between each burst.

And that embolden change would prolly make for the strongest support ability in the game, we would have to be nerfed harder then current ninja to have something that strong.

20seconds of pure burst. Which what averages at a 30 sec CD, embolden is already a 800 rdps cooldown, only 200 odd dps beneath trick attacks ability. You would litterally be making RDM the top RDPS choice in the game.