Quote Originally Posted by Makeda View Post
What you can do is announce you’re going to use superbolide before the pull.

“So on the Fae light after the tether exchange, that’s 3 tank busters in a row. Best handled by splitting the damage between both tanks. That said about 60% of the time I come here the OT dies during the terhers for one reason or another. If that happens the OT will have weakness going into Fae Light and will likely die again...
- so if the OT goes down during tethers, I am going to hit superbolide after the first hit of Fae Light and will expect the OT to stay clear of sharing tankbusters until after weakness falls off or unless I announce that I ran out if cooldowns... (which only happens when I am being under healed during small Puck - so healers, please top me off after a tankbuster that has another tankbuster within a few seconds...)”

- what I hope is obvious in that example is this is all a coordinated dance between tanks and healers. The higher up you get in content the more healers and tanks meed to intuitively time their abilities together.
Or rather, the tank needs to time around the boss, and not over or under mitigate. And the healer needs to coordinate around the tank which actually means coordinating around the boss on a slight delay.
- either of them can screw it up... and as my “if the OT dies” note points out, other people can mess up the harmony and force tanks and healers to swing into improvisational overdrive. Half the OTs I see die there do so from not hitting their mitigation. The other half die when the next person on the tether list fails to get in place or when a healer fails to heal the OT between tether hits...
-though often it’s all of these combined...
I believe they were referring to a dungeon pull, not a coordinated EX trial.