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  1. #11
    Player
    Dioltas's Avatar
    Join Date
    Apr 2014
    Posts
    26
    Character
    Dioltas Reomhar
    World
    Shiva
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Doozer View Post
    People want to do everything super fast and then complain that there's no endgame content. They don't understand just enjoying the game you're playing, instead of just getting to the end. And unfortunately it's a common occurrence. Even when there's no extra prize for finishing a duty faster, they still try to do it even if no one else wants to.
    People have a different opinion of what endgame content is. For me it's savage. So having to grind Ex DFs so many times just to gear up for it is extremely tedious. Same goes for a lot of players. Not to mention dungeons are extremely bland as far as mechanics go. I almost fall asleep regularly they are such a snoozefest (roulette after a long days work...recipe for zzzzzzz).
    (1)

  2. #12
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Dioltas View Post
    Wait what??????
    Sprint outside of combat is 20s duration on 60s cooldown. When you’re in combat, Sprint is 10s on a 60s cooldown.
    (3)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  3. #13
    Player
    Dioltas's Avatar
    Join Date
    Apr 2014
    Posts
    26
    Character
    Dioltas Reomhar
    World
    Shiva
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by HyoMinPark View Post
    Sprint outside of combat is 20s duration on 60s cooldown. When you’re in combat, Sprint is 10s on a 60s cooldown.
    Never even noticed. Thanks learn something new every day
    (1)

  4. #14
    Player
    Kemiko's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    280
    Character
    Kemiko Oyung
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by f00dl3 View Post
    It seems over the past few weeks every dungeon I am doing either 50/60/70 or leveling roulette the tanks have this general "I want to big pull everything and sprint through this content as fast as I can" mentality, without waiting for the healer to even be in line of sight?
    Unless you're undergeared there's not anything threatening in leveling dungeons except Aurum Vale first room and the Shadowbringer dungeons. And that only means anything beyond 3 packs could potentially kill you. In 50/60/70 I can't think of anything actually threatening. It was actually in 50 dungeons that wall to wall pulls became the norm and stop gates started to become added to intentionally slow people down.

    Saying that, you aren't required to do those kinds of pulls if you don't want to. At the same time, people might be hopelessly bored doing single pulls or just prefer getting the most out of their DPS aoe kit or caster limit break. Neither is the right or wrong way to play.

    That being said: You'll always be able to keep up with the tank if you want to. They don't have any means to outrun you.
    (1)

  5. #15
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Dioltas View Post
    Never even noticed. Thanks learn something new every day
    It's a recent change.
    (0)

  6. #16
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 92
    Quote Originally Posted by Stepjam View Post
    It's a recent change.
    Not really. Been like that since 4.0 release when they removed the TP cost from it.

    Still wish the cooldown was shorter out of combat, though.
    (5)
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #17
    Player
    ArchlordPie's Avatar
    Join Date
    Apr 2017
    Location
    Limsa Lominsa
    Posts
    98
    Character
    Archie Dailemont
    World
    Goblin
    Main Class
    Summoner Lv 100
    If your group can handle wall-to-walls, they're way more fun (as long as you're not the healer). DPS get to put out bigger numbers and the run goes by much faster. Most of my FC healers complain when I wall-to-wall in 50/60/70, and I understand that because it's way more stressful to heal bigger pulls. I do it anyway because I know they can handle it and we all legitimately do want to be out of there sooner rather than later, healer aneurysms be damned.

    The trick is that I'm also a weird tank. I believe that Sprint exists to help people catch up to the tank, not for the tank to go full Sanic Speed as often as possible. So I don't pop Sprint when I'm tanking dungeons unless I need it to avoid a boss mechanic. (On the other hand, if it's an alliance raid, Alexander, or MSQ roulette? Sprint's getting popped as often as possible. Get that Syrcus Tower nonsense over with ASAP.)
    (0)

  8. #18
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ArchlordPie View Post
    If your group can handle wall-to-walls, they're way more fun (as long as you're not the healer). DPS get to put out bigger numbers and the run goes by much faster. Most of my FC healers complain when I wall-to-wall in 50/60/70, and I understand that because it's way more stressful to heal bigger pulls. I do it anyway because I know they can handle it and we all legitimately do want to be out of there sooner rather than later, healer aneurysms be damned.

    The trick is that I'm also a weird tank. I believe that Sprint exists to help people catch up to the tank, not for the tank to go full Sanic Speed as often as possible. So I don't pop Sprint when I'm tanking dungeons unless I need it to avoid a boss mechanic. (On the other hand, if it's an alliance raid, Alexander, or MSQ roulette? Sprint's getting popped as often as possible. Get that Syrcus Tower nonsense over with ASAP.)
    Tbh wall-to-wall pulls are the reason I still enjoy running dungeons. Single or generally small pulls where I spent most of my time with Glare/ Malefic/ Broil spam and don't even need to use oGCDs and time things right feel like a slog. As a healer, I'm all for wall-to-wall or at least as big as the group can handle if a dungeon doesn't has any gates besides bosses.
    I've started to think of Sprint as a sort-of dmg mitigation, because once you tapped all the mobs, you can sprint into the next group and don't get whacked on the way.
    (4)

  9. #19
    Player
    Kanitezz's Avatar
    Join Date
    Sep 2016
    Location
    Pool of Regret
    Posts
    302
    Character
    Jubii Io
    World
    Mateus
    Main Class
    Warrior Lv 90
    Sprinting was never really that important to me. I don't sprint when I big pull as a tank, and I don't sprint when my tank decides to sprint and do a big pull. Unless I just get a sudden urge to move slightly faster, which is rare. Both go perfectly fine for me.
    (0)

  10. #20
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,847
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Dioltas View Post
    Wait what??????
    #Readyourtooltips.

    Quote Originally Posted by Kanitezz View Post
    Sprinting was never really that important to me. I don't sprint when I big pull as a tank, and I don't sprint when my tank decides to sprint and do a big pull. Unless I just get a sudden urge to move slightly faster, which is rare. Both go perfectly fine for me.
    Then you're wasting damage and healing and quite likely ensuring that a pull that would have merely be intensive becomes impossible. There is absolutely no benefit for not sprinting. You save half your max HP or so, avoid confusing your dps or healer, and arrive at point B faster than you otherwise would have.

    If you wouldn't accept someone saying "Hey guys, I'd rather just stop and wait for a while in some fire," there's no reason to be okay with no sprinting, either.
    (2)
    Last edited by Shurrikhan; 08-27-2019 at 02:56 PM.

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