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  1. #21
    Player
    HumanNinjaToo's Avatar
    Join Date
    Dec 2016
    Posts
    203
    Character
    Blaise Darkstar
    World
    Zalera
    Main Class
    Black Mage Lv 65
    Since I've been playing tank, my normal 'speed' is about 2-3 groups of mobs at a time, usually two. In DF, I don't know the healer, they don't know me. I'd rather get through the dungeon in 10-15 minutes with no wipes (due to a lack of communication about pulling), as opposed to going for that 9 minute full-sprint run and possibly wiping. Trying to go too fast, IMO, usually results in people making mistakes and CD's not having time to reset. But this is just my observations as a lowly sprout tank.
    (2)

  2. #22
    Player
    alvisdotexe's Avatar
    Join Date
    Jul 2019
    Posts
    3
    Character
    Asteris Amakusana
    World
    Ultros
    Main Class
    Machinist Lv 100
    They're just faster, I do them whenever possible and if the current state of my run allows for it. Factors like the team's gear and skill come to mind, as well as the dungeon in question.
    Fighting trash is not super engaging for me, I press my 1-3 AoE GCDs and whatever oGCDs I have. I would rather be hitting more enemies with each use of those AoE abilities; it's more satisfying and does more DPS in total.

    50/60/70 roulette is full of dungeons that become trivial when you are wearing good gear for the expansion in question. Since 99% of the time players will outgear it either by virtue of being much higher leveled or wearing poetics gear, they're the biggest candidate for running to the wall. Expert roulette is fine too, especially now when the dungeon pool is shallow and people are prepared. Leveling roulette is really the only roulette where I would consider it more carefully, but if there is nobody new to the duty I'm quick to go for the wall pull as well.
    I tend to take more care in ShB dungeons, since people often spam them to level 70-80 and may not have the best gear, but from my experience the big pulls aren't too bad. They're possible in every single dungeon, Aurum Vale might be the only exception. I default to them unless the healer objects or I can see problems arise due to new or undergeared teammates.
    (0)
    Last edited by alvisdotexe; 08-29-2019 at 01:59 AM.

  3. #23
    Player
    Marc-Vigar's Avatar
    Join Date
    Jul 2019
    Location
    Ul'dah
    Posts
    131
    Character
    Marc Vigar
    World
    Omega
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by f00dl3 View Post
    It seems over the past few weeks every dungeon I am doing either 50/60/70 or leveling roulette the tanks have this general "I want to big pull everything and sprint through this content as fast as I can" mentality, without waiting for the healer to even be in line of sight? I mean it's one thing if you want to big pull - I can handle that - but if your 50 yalms ahead of me and I can't use Sprint to keep up because it's on this stupid 60 second cooldown, your gonna die and their isn't anything I can do about it. By the time I catch up to you I'm going to have to rapid cast the heck out of heals and your probably going to be getting hit so hard no matter how rapidly I cast crap your gonna die.

    Can we just play with consideration that not everyone has found a way to hack the cooldown timer for Sprint yet?
    My question is, if the tank is running why are you not running along him?
    (1)

  4. #24
    Player
    Gneo's Avatar
    Join Date
    Aug 2015
    Posts
    24
    Character
    Akane Fofane
    World
    Exodus
    Main Class
    Gunbreaker Lv 80
    Not everybody feels like sprinting through dungeons.
    (1)

  5. #25
    Player
    Edax's Avatar
    Join Date
    May 2018
    Location
    Shirogane, W15 P60
    Posts
    2,002
    Character
    Edax Royeaux
    World
    Leviathan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by f00dl3 View Post
    What's up with the wreckless big pulls lately?
    -shrugs- The big pulls I've been doing seem to be wreaking just fine.
    (0)

  6. 08-30-2019 05:25 AM
    Reason
    Don't care anymore

  7. #26
    Player
    Rasikko's Avatar
    Join Date
    Jan 2018
    Posts
    1,394
    Character
    Rasikko Rakitto
    World
    Lamia
    Main Class
    Dark Knight Lv 64
    In the last lv80 dungeon in the DF list.. tanks keep trying that Ronald McDonald pull that goes straight to wall. If me and the tank are the only ones AOEing, we gonna wipe and Nelson is gonna spawn saying HA HA! Healer cant help there. Every iteration of Jaws is in that pull, plus a few dozen thingambobs.
    (0)

  8. #27
    Player
    Rathael's Avatar
    Join Date
    Jan 2018
    Posts
    73
    Character
    Arlan Knighthold
    World
    Lich
    Main Class
    Black Mage Lv 80
    Because wall pulls are the standard for synced (and therefore overgeared) tanks, it has become a standard etiquette that tanks feel obliged to wall pull all the time.

    When the tank is under, or even sometimes average, geared for the dungeon, wall pulls are not always appropriate... yet tanks feel pressure to do so because it is the norm. Many tanks also do not understand the nuances of wall pulls yet attempt it anyway.

    Unfortunately as healer it often feels like the tank is demanding of you to keep up with the wall pulls. I'd bet in-fact 90% of the time the tank feels pressured by the DPS to make wall pulls.

    When I play DPS i do not care. pull 3 or 30, I will be doing the same AoE rotation anyway. It saves more time to not die than do twice the AoE DPS for a few seconds before a wipe.
    (2)

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